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Review – Little Deviants

Review – Little Deviants

Every new control input method needs a game to show you how to use it. The Dual Shock had Ape Escape. Move had Sports Champions. Eyetoy had Play. Sixaxis had a hell of a lot of crappy gimmicks. Now Vita has its tutorial title in the shape of Little Deviants, set to show us all with our fat, gammon-stained fingers how to use the handheld’s touch and tilt mechanics.

Bigbig’s last game – or collection of games, more accurately – teaches players through a series of fun, if ultimately forgettable minigames. One minute you’re using the rear touchpad to manipulate the earth and roll a ball-shaped Deviant around, the next you’re using the tilt function to… roll a ball-shaped Deviant around. Alright, not the best example, but both do get you used to the control methods.

It does mix things up a bit, offering the chance to bowl over zombies using a pinch-and-pull technique, a tilt-controlled skydiving game, an augmented reality shooter that uses the camera and allows you to shoot friends in the face (in the game, at least) and the chance to look like a complete berk by singing or humming at your Vita.

It’s simple enough to ease in those who are still likely to have full-body seizures at the mere thought of using gyroscopic controls in a videogame, but it’s certainly not easy. Does it make for compulsive play? Not really, lacking as it does in any real incentive to keep on going beyond unlocking all of the games.

Little Deviants just doesn’t offer much in the way of replayability – not in the sense that it doesn’t try, with differing rewards on offer based on your performance and the ability to compare scores against friends. No, this is in the sense that the mini-games simply will not captivate you enough to play them more than a handful of times – if that. It’s in the sense that, four rounds into an eight round run on a particular game, you’ll just want to give up out of boredom.

And that’s what Little Deviants does: it provides a basic distraction. It offers an introduction to control methods that both might be unfamiliar to Vita users and might not even end up being used in future games. It does what it means to and it handles itself competently – you’ll just be bored of it within a week

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Review by Ian Dransfield