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Fat Princess

Fat Princess

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Ever since Fat Princess was announced a wave of hype has somehow emerged, fuelling interest in the game. You could argue it’s merely in the name; we sat waiting for someone to stand up and protest against a member of royalty being called tubby but, thankfully, that moment never came. Still, Titan Studio’s unique take on a number of genres has managed to garner a lot of attention, even from those who aren’t the most budding of PSN gamers. On one hand, it’s easy to see why.

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Fat Princess is without doubt one of the most charming titles to come our way in sometime. From the shockingly colourful artstyle down to, of all things, the menu screen, it’s been approached with a commendable amount of thought, making you warm to it almost instantly. It’s a good thing too as despite its welcoming design the game itself doesn’t conform to any one template. Borrowing ideas from the FPS, RTS and RPG fields, Fat Princess does its best to try and make all three work together. Strategy elements appear with some basic resource finding, role-playing in the form of character classes and the shooter kindly lends a few of its most popular modes. In some senses, this works fine. Getting to choose how you engage with the game by having the option of being Warriors, Workers, Rangers and so on introduces the idea of teamwork, especially when you take into account that certain structures need to be looked after; you can’t just grab a sword, decide to slay everyone in your path and ignore that the rest of your side is doing the same. Unfortunately, in practise, Fat Princess doesn’t work out this way.

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Regardless which mode you decide to take part in, be it Rescue The Princess, Snatch And Grab, Deathmatch or Invasion, there’s no sense of cooperation whatsoever. The first two modes, both of which follow a pattern where a princess has to be saved and/or kidnapped (ala Capture The Flag), quickly descend into madness with multiple characters running around following their own agenda. This would be upsetting in itself, but when you realise that the game’s title ties directly into its gimmick, namely that feeding your own damsel cake will fatten her up therefore making the lady harder to carry, frustration soon sets in. It’s not uncommon to come across a particularly large monarch and find you’re at a loss: no one is around to help you and it’ll be a cold day in hell before someone does turn up. Admittedly events pick up during Invasion, where the main aim is to capture the majority of structures, but even this feels tiresome after a while. You’re essentially the loneliest cartoon to ever populate an inhabited world.

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Ultimately, Fat Princess is a victim of its own focused creativity. It may have visual appeal and at first seem to offer a lot but it doesn’t take long to realise proceedings are rather dull; matches last a ridiculously long amount of time. In tiny bursts there’s definitely some appeal. It’s just ever so short. 65%
Simon Miller




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