Why Dragon Age: Inquisition Is The Most Fun In The Series
Speaking to Play, Bioware creative director Mike Laidlow said that the team has returned to something that they lost in the past with Dragon Age: Inquisition.
“The big thing Inquisition does is set ‘play’ as a core priority,” said Laidlow.
“Bioware has tended to focus on story and emotional engagement and we are still very much a narrative company… we have four editors and a team of ten writers, which gives you a sense of how importantly we take narrative.”
“What we don’t want, though, is narrative beat followed by narrative beat, which is why Inquisition gives you a block of narrative and then asks you to decide how to act,” Laidlow explains.
“That’s something Bioware wants to get back to; that sense of wonder and providing elemental gameplay that has stories weaved in and around it.”
Laidlow told us that its been difficult for people to enjoy the process of talking about Dragon Age in the last due to how narrative heavy it has been and that this changes with Dragon Age: Inquisition.
“We want to be able to provide gameplay that you can share and discuss with your friends without spoiling the story,” he said.
“In Dragon Age Origins and Dragon Age 2, every piece of gameplay you could possibly explain was wrapped in a thick narrative web that you couldn’t talk about because it would ruin it for people that hadn’t played that bit yet. We wanted to move away from that and allow people to have fun talking about what they’d done.”