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The Last Guardian: Ueda “terribly sorry” for delays

The Last Guardian: Ueda “terribly sorry” for delays

You might not have heard of Fumito Ueda, but you’ve probably heard of his games – this is the man responsible for the beloved PS2 classics Ico and Shadow Of The Colossus. After working for Sony Computer Entertainment for years, Ueda left to become a freelancer in 2011, with the condition that he is still under contract to finish The Last Guardian, a game which has been in development for over seven years and is often rumoured to have been canceled.

In a recent interview, Ueda emphasised that, despite the wait, The Last Guardian was still coming:

• How taxing have the past eight years been on you as a creator?

Putting aside the short-term output, more than anything I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time.

• How do you keep your team motivated over a production cycle of five years or more?

Maintaining motivation is all about producing something great. A hobby or alcohol might help to refresh you temporarily, but they won’t motivate creativity. Also, the original staff members on Ico and SOTC are just as fussy over details as I am. I always want to create quickly, and I always want to increase the rate of production. In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where and how it will be completed are beyond my control.

• Why did you decide to go freelance?

It’s difficult to explain, but in a nutshell it was because I felt a sense of crisis within myself about a lot of things. It’s hard to say exactly what, but in terms of my own growth and career and so on.

The Last Guardian is presumably still coming, and may well now be a PS4 game… who knows? Given Team Ico’s past two masterpieces, we get the feeling it will be worth the wait.


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