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Media Molecule: We Want To Define ‘Play, Create, Share’ Genre

Media Molecule: We Want To Define ‘Play, Create, Share’ Genre

pcsSpeaking exclusively to Play, Mark Healey of Media Molecule explained that wherever his studio goes in the future he hopes it will continue to work in the Play, Create, Share field and help to define it. It was LittleBigPlanet that began this new genre of user-created games and with LittleBigPlanet 2 MM is taking it to a whole new level.

Healey hopes that is a trend that will continue. “I definitely feel that as a company what we should do is try and own that [Play, Create, Share] sphere,” he revealed to us. “I’d like to think that stuff that we do going forward is in that realm.”

Healey believes Media Molecule has the people and the fans to take the genre forward, it just needs to keep them energised and interested. “We’ve got some really talented people here so we can do it and LBP has proved that there’s an appetite for it as well,” Healey insisted. “I’m looking forward to other stuff that we’ll be doing in the future. It’s just a case of persuading everyone else to be excited about it as well.”

Want to know more? Read Play’s Exclusive preview of LittleBigPlanet 2 featuring interviews with Mark Healey and Alex Evans in Issue 195, on sale 5 August. Available in stores in UK and Ireland, via the Imagine eShop or on your iPhone/iPad.

You may also be interested in:

Media Molecule: ‘We Still Feel Independent Under Sony’

LittleBigPlanet – ‘Changing lives means more than awards’

LittleBigPlanet 2: Studio Visit Photos




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  • YogiBear

    I love LBP, it’s one of my favourite games but that’s just a mouthful, imuch prefer platformer

  • Jack

    I want to point out that in a previous issue of your mag you said people just wouldn’t be able to make a FPS on LittleBigPlanet 2.
    You’ve been proven wrong. Using the LBP2 BETA someone made a FPS and its on Youtube now.
    Not for the first time, I find myself asking: What CANT we do with this game???