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Mass Effect 3 Extended Cut: Engage Damage Limitation

Mass Effect 3 Extended Cut: Engage Damage Limitation

Commander Shepard being mournful, yesterday.


Obligatory spoiler warning for those who don’t like spoilers: there’s spoilers in here, albeit not huge ones.

Mass Effect 3’s Extended Cut arrives soon on PS3 – it’s already out on 360, and probably PC, annoyingly – meaning we can finally get a bit more closure than what it was we were given first time around.

Now I’m not about to get back into that whole argument of how terrible or not-terrible or whatever the original endings to Mass Effect 3 were. I have my opinions on the matter, I know for one I disagree at least in part with what our Lord Ryan King thinks – so look at that, two whole different opinions on one whole magazine. Who knew?

But it’s interesting to see – first from the point of view that this happened in the first place. Imagine if Halo 2 came out these days with its complete non-ending. The uproar back in 2004 was bad enough – it would have ended with thousands dead were it these days, surely.

Anyway, for good or ill the Extended Cut DLC is available. It’s been made. It exists. It’s out there to placate those who felt they were wronged by a story they didn’t have a hand in writing, as if they have ownership over it in some way and oh sorry said I’d avoid this stuff.

But what’s telling is that this time around BioWare is instantly on the defensive, playing damage limitation before anybody’s even had their hands on the DLC. Speaking to OXM, Mass Effect 3 executive producser Casey Hudson said some words that sounded like these:

“There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

He went on, using more words to form sentences:

“You can never completely satisfy everyone. We’ve seen a whole range of feedback, ranging from people who wanted a total redo, to people who had concerns and questions about the original endings, to people who loved the original endings and have told us they don’t want to change anything.

So there’s no doubt that there will be a whole new wave of discussion and debate, maybe even controversy. But we didn’t do the Extended Cut because we’re trying to make everybody happy, make it perfect – we just saw an opportunity to expand on things that we felt could add value to the experience, for those that appreciate it.”

It’s interesting to see that lessons have been learned, quite clearly, if only to the point that Hudson is being open with the fact that you can’t please everyone. As in, he’s saying you won’t necessarily be happy with the Extended Cut DLC. As in… well, you could read into it those complaining being told to shut up as this is the best you’re going to get out of them.

This implied meaning I’ve just invented that definitely isn’t factual, along with Harada’s rant, is making me happy today.

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