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Doom 3 BFG Edition, Deadly Premonition Director’s Cut: “Classic” Re-releases

Doom 3 BFG Edition, Deadly Premonition Director’s Cut: “Classic” Re-releases

Almost a scene from Deadly Premonition, yesterday.

I’m currently playing Doom 3: BFG Edition for review (issue 225 of Play, out 22 November fact fans) and on my screen, open, is a webpage telling me about how Deadly Premonition is being re-released on PS3 in a Director’s Cut form.

And I can’t help but wonder: why am I – and many others – excited by the re-release of games that were never actually that good in the first place?

Doom 3 was a victim of timing when it was first released, of that there’s little doubt. Coming out mere months before Half-Life 2 – one of the best games ever made – can’t have helped how it is held up in popular opinion.

But there’s another, darker element to how the game is remembered: it wasn’t all that good to begin with. It was an iron-clad six out of ten, a 65%-in-Play game*. It was monster closets and bland corridors wrapped in a fine atmosphere and (for the time) phenomenal graphics.

It was a tech demo with flawed, dull mechanics. Basically. So why is it being rezzed-up and re-released, aside from the obvious 20-year anniversary of the Doom series? It seems a bit off to bring something out again when it didn’t set the world alight first time around.

Deadly Premonition was less cut and dry, admittedly, but there are few about who would claim it played well. I am one of many who see it as a wonderful game, full of ridiculous quirks and idiosyncrasies the likes of which you just assume wouldn’t be in boxed copy releases these days.

I’d link now to a Youtube video of the best bits, but I can’t. Just picture Twin Peaks but with a Japanese influence and there you go. With amazing whistly music.

But Deadly Premonition – as a game – isn’t all that good. In fact, it’s pretty bad. I couldn’t force my way through it just because it insisted on trying to be a normal game every now and then. Others I’ve spoken to about it had the same problems.

Yet we’re still excited by these prospects. Are we mad? Probably. The tendency to re-release and HD-ify many great series/games (Ico/SotC, Metal Gear Solid, God Of War and so on) is welcome when it’s the best and the brightest.

When it’s the overhyped and the not-that-great? That’s where I start to wonder what the point is.

I’ll be buying Deadly Premonition The Director’s Cut on release, for the record.

*That’s not the score for the BFG Edition.




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