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Review – ModNation Racers: Road Trip

Review – ModNation Racers: Road Trip

We haven’t been too hopeful for Road Trip for a long time – not since first getting our hands on it early in 2011 when it looked to be a decent track-creation system with a choppy, boring racing game attached to it. While progress has been made in that time, with the actual racers a bit smoother than they were previously (though still noticeably chugging in places), this is the first time we’ve ever really been turned off by a ModNation Racers title.

Oddly, this is one of the few games on Vita where touch integration doesn’t feel forced, works well and is used in a way that genuinely adds to the experience. Simply trace out a track with your fingers, edit the terrain, add and take away scenery – it’s easy and makes the process a lot simpler than it’s ever been. Even though this is the case, Road Trip is let down when you get on the track.

Racing is slow-paced, boring, full of cheap AI tricks (rubber-banding is a particular issue) and from a technical perspective runs like a bit of a dog. Seeing as the actual racing is the real draw here, that’s a bit shame. You can have some fun with it and it’s welcoming enough that anyone can play it, but it is, at the most basic level, just not a very good game.


Review by Ian Dransfield