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New LittleBigPlanet levels “high priority”

New LittleBigPlanet levels “high priority”

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In an exclusive  and wide ranging interview with Play, which will be published in Issue 182, Media Molecule’s David Smith revealed that much-demanded new levels for LittleBigPlanet are a ‘high priority’ and that the enthusiasm and inventiveness of the community is really helping the company to push new ideas.

While Smith went on to discuss such issues as motion control, the potential for a sequel and the development of LBP PSP (all of which you can find out about on 6 August), he told us that fan demand for new levels meant MM was taking them very seriously. “The community is often requesting new levels from Mm, so this is high on our list of priorities,” Smith revealed. “But we have to balance this against the value of us doing other things such as creating new creative tools or improving the community aspects of the game.”

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Seeing the kinds of levels being made is also proving to be a source of great motivation for MM. “Seeing all the inventive and beautiful levels made by our community certainly inspires us,” he continued. “We are inspired to make the creation process easier for them and to make better levels that outdo the best of the community. I’m glad to say that this challenge is getting harder as the quality of the community levels improve on a daily basis.”

You can read much more about Media Molecule’s upcoming plans for LittleBigPlanet in the next issue of Play and also find out more about the art design of LittleBigPlanet next week as MM reveal all at the Develop Conference. Keep an eye on Play-Mag.co.uk and NowGamer.com for all the breaking news from that event. You can even attend yourself by visiting www.developconference.com to register.

The Develop Conference takes place 14-16 July at the Hilton Brighton Metropole, Brighton.




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  • sackgeth7

    lbp is best.hope the levels aint gonna stay babyish like the gardens,savannah,the wedding(first two) and the indian ones. the best one is teh collector ones but i find the bunker one too hard.