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Mirror’s Edge ‘Deserves’ Sequel

Mirror’s Edge ‘Deserves’ Sequel


John Riccitiello, the CEO of EA, just couldn’t be stopped during his interview with Kotaku recently waxing lyrical about Medal Of Honor and then throwing a big shout out to DICE’s underrated and under selling Mirror’s Edge. With a lot of cost cutting at EA of late and talk of entire franchises being cut loose it was assumed by many that Mirror’s Edge 2 would be one of the first for the chop, but Riccitiello has other plans.

“We’re still working through things like how to best deal with Mirror’s Edge 2,” he revealed. “There are some things we learned about that [first] game. It was, I think, a massively innovative product. To be honest with you, I think it’s a game that deserves to come back.” Of course it wasn’t a game that appealed to everyone, with many finding it too frustrating or the mechanics too cumbersome. Riccitiello accepts most of these concerns, but thinks the core idea stands.

“I think Mirror’s Edge was a fascinatingly original world,” he continued. “Fascinatingly original art direction. Music and sound design was great. I think the gameplay mechanic was a blast, but was intermittent and the levels didn’t work. You found yourself scratching at walls at times, looking for what to do. Sometimes you had a roll going, downhill, slide, jump, slide, jump and then you just got stopped. It sort of got in the way of the fun.”

He went on to say that one of the biggest problem was and remains working out whether or not Mirror’s Edge was supposed to be a fast paced action game or a slower paced puzzle game. “It was like we couldn’t quite decide if we were building Portal or a runner,” he said. “And I don’t think the consumer was ready to switch it up quite that way. You could say it was a sharp and great innovation. I believe that it was. You have to figure out what to do from here if you want it to be a five million seller vs. a one-million unit seller.

“I’ve had several very lively debates with the dev team. And they are working on it. But there’s a couple of different directions you could go… Innovation is a lot of times about getting so far, stepping back, assessing and then moving forward. And that’s what I’m proud is happening at EA every day.”

Ultimately it sounds very much as if John Riccitiello is a fan of the title and we would agree that the changing up of pacing was quite jarring. Not sure we would like to be the ones to try and choose between the running game and the puzzle game. Perhaps there’s just a better way of integrating the two. Hopefully we’ll hear more in the New Year.

Via Kotaku

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  • tiger

    Mirror’s Edge was perfect.
    The change in pace in the various sections was refreshing and ultimately made sense.
    Release the sequel already!!!!

  • Dan

    Mirror’s Edge was amazing because of the puzzle/running combination. The first play through a level could take an hour while you tried to solve a puzzle. Once you got it, you could replay in time trial mode and find the fastest path. It had replay value and was challenging. If they pick just the puzzle it won’t feel like you are running for your life; if they just pick the sprinting and make the paths obvious it won’t feel like you are in control of the action.

    I would pay full price for a new story plus new maps. I would buy it with a couple new gameplay mechanics too, but if they futz with it much, it won’t be interesting.