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InFamous Vs. Crackdown


We’ll have more impressions on InFamous later this week, when it’s shown at E3 (I’m not there, but two members of Play are). For now, though, I think it’s worth comparing it to the excellent 360-exclusive game Crackdown, which became notorious last year for its bundling with the Halo 3 beta, rather than the quality of the game itself. With RealTime Worlds developing free-roaming MMO APB for the 360, I’m turning to Sucker Punch’s InFamous for my superheroic kicks. Given that Spider-Man: Web Of Shadows seems to be going in the horrid direction of Spider-Man 3, InFamous is poised to be a standout superhero release on the PS3.

Sucker Punch developed the Sly Cooper games, so they defintely have pedigree. How then, do InFamous and Crackdown compare, at this point?



In Crackdown, you play as an agent of the Peacekeepers, and the aim is to clear the city of criminal activity. Each island of the city is controlled by a specific gang. In InFamous, you play an everyman type named Dylan, who is granted mighty powers by a catastrophic, six-block explosion. You can choose the path between hero and villain.

Verdict: InFamous sounds a little more high stakes than Crackdown, which begins in a rather subdued way. The value of what you’re doing in Crackdown doesn’t become apparent until you’ve leveled up each superpower, but InFamous promises something instantaneous, and comic book-like.


Many of Crackdown’s abilities are dependent on firearms and collectables, while InFamous appears to focus on sci-fi-oriented powers. Apparently, Dylan’s powers are electric-based, which enables the use of shields, energy balls and basic shots of electricity from his hands.

Verdict: Crackdown’s superpowers expand slowly and with some depth, whereas InFamous sounds a little more basic. Sadly, you can’t level-up Dylan’s jumping and climbing abilities in InFamous, which was actually Crackdown’s strongest facet.



Crackdown’s setting was fairly realistic, ignoring the impression given by the cel-shaded graphics. Despite being under mob rule, the actual geography of Pacific City was never altered to reflect this. InFamous, similar to Vivendi’s Prototype, has a city in a permanent state of unrest, and the concept art of Empire City suggests that the landscape will undergo some alterations.

Verdict: There was something therapeutic about the easy-going streets of Pacific City, but Empire City’s frantic circumstances should instigate a more uneasy, survivalist aspect to the game. Very little of Crackdown’s setting is derivative, or wasted; here’s hoping Sucker Punch can achieve the same thing.