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Hitman Absolution: let’s all stop worrying

Hitman Absolution: let’s all stop worrying

By now you should have checked out the 16-minute mission walkthrough of the ‘Run For Your Life’ mission from the upcoming Hitman Absolution. If you haven’t, go and do that now. We’ll still be here when you get back.

For those that have seen it, opinion seems to be mixed. Two-thirds of Hitman fans seem to be panicking that developer IO has turned it into a knock-off of Batman Arkham Asylum or Splinter Cell Conviction. The other third seem to think that it’s all going to be OK.

We see where the first set of people are coming from: Hitman has always been about freeform, strategic play with almost endless options and tactics open to the player. This new trailer seems to be the opposite of that: linear, with a definitive path you have to trot through and a focus on shooting more people than Rambo.

True, it does kind of look like that. It’s also true to say that all of those negative attributes can also be found in the first level of the brilliant Hitman Blood Money. Essentially a tutorial, it teaches you the basics in the fastest way possible. What’s to say that this isn’t the same of Absolution?

IO has been very outspoken on criticism of this apparent new direction for the series, including the new ability to see enemies through walls and gauge where they’re headed. Guess what? You can turn all of that off if you want to. Why should IO not try and attract new players by putting out a walkthrough of a level that appeals to their man-shootery skills? As long as we still get our classic Hitman gameplay – and there’s nothing to say we won’t – what’s the problem here?

Besides, there’s one thing we can all agree on: the graphics are excellent.

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