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Fallout 3: die, world

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I’ve just started playing the highly-acclaimed Fallout 3 and, as one of the sensible people that actively decried the bloated Elder Scrolls IV: Oblivion, I have to say that I was pleasantly surprised by the first two hours of the experience. That was, of course, before I arrived in the horribly designed town of Megaton, and was assigned a bunch of Oblivion-esque tasks, like fetching stuff and murdering characters who were miles away in the game world.

I stopped short of giving up on the game, though, because I’ve chosen a path for myself that suits my personality: murder. I’m going to level-up my character and slaughter every single NPC in the game, without exception. The idea came to me after a gentleman in Moriarty’s discussed levelling the town by setting off a nuclear weapon – this, I thought, is my kind of person. In the event of a nuclear war, the last thing I want to deal with is annoying sheriffs, arrogant mercenaries and rude children. Everyone’s meant to be dead anyway. Isn’t that the point?

I don’t want to spend hours of my time performing mind-numbing tasks, because the desolate and downbeat game world just isn’t worth exploring for that reason. My quest will begin tonight. Die, Megaton.




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