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Deus Ex: Human Revolution’s Boss Fights: “We’re Sorry”

Deus Ex: Human Revolution’s Boss Fights: “We’re Sorry”


Deus Ex: Human Revolution was a great game – easily one of the best of last year. That’s a fact, even if your opinion is different, because I just said so. But it was imperfect in a big way: the boss fights.

The boss fights were terrible. Awful bits of immersion-breaking nonsense that tried their best to completely ruin the flow of the game and go against everything you’d spent your time crafting through your time and experience with Human Revolution. They were pump.

So it’s good to hear the developer – in this case gameplay director Francois Lapikas – admit the mistake and, get this, actually apologise for it. Speaking at GDC, he said:

“[The boss fights] were a big part of the game, and we should have put more effort into them. I’m truly sorry about that. Next time we’re gonna think about it more.”

Do you see what happened after he said that? Exactly: nothing. Gamers took this on board and the majority responded – at least through the comments sections I’ve seen – with things like ‘we forgive you’, or ‘thanks for your honesty’.

A game developer made an honest appraisal of something that had gone wrong, accepted the blame and apologised. Admitted fault. Didn’t claim everything was perfect and it was actually everyone else in the world who was wrong. And what happened?

The world didn’t explode.

Maybe this will be the start of something wonderful – a world where mistakes are owned up to, discussed openly, apologised for, moved on from. A world where bitchiness and sniping is left behind us; where people deal with things in a more mature fashion. A world where…

Oh, who am I kidding? This is a total exception to the rule. Back to closed-off denial. NOBODY EVER MAKES MISTAKES IN GAMES.

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