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Avatar to embrace more exciting technology

Avatar to embrace more exciting technology

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Upcoming “it’s the future of everything ever” film/game/experience Avatar is, if you haven’t been paying attention to all the hype in the world, a film and a game. Not in the way things normally are, where the game is released around the same time as the film and is generally awful, but in the way that James Cameron has decreed the game must be made at the same time as the film, must have lots of natty technology involved and must tie in with the film in some nifty ways. This obsession with making things stand out has led Cameron to pursue an interesting angle with the game and make it so it takes full advantage of an underused technology: PSP to PS3 connectivity.

Oh, and it’s in 3D too. Mustn’t forget that point.

(James Cameron’s) Avatar (: The Videogame) is set for release on PSP and PS3 at the end of the year, around the same time as the film. The two versions will offer different takes on the story, with the PSP offering players the chance to control one of the giant blue alien-types we’ve seen all over the trailers, the Na’vi. As the PS3 version is different, you may be thinking: “Two separate games? Madness! I have no reason to buy both, so I shall absolutely not.”

But the option is there to link the two games up, giving you at least some incentive to purchase both versions. ‘Effort points’ earned in the PSP version can be transferred to PS3 in order to improve and augment your character. What this actually means, we do not know right now, but it will likely be a stat boost in some respect and nothing particularly huge or game-changing.

While it’s nice to see a developer actually using the cross-connectivity aspect between PSP and PS3, we still can’t help but feel it’s all a bit futile. Unless Avatar offers something beyond what we’re expecting, past simple stat boosts, there isn’t likely to be much to convince the public to fork out for both versions.




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