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Top 5 developers it’d be great to work for

Top 5 developers it’d be great to work for


Now, I’ve not worked at any game studio ever, so this is all based on what evidence I have seen. Once or more of these companies might be unbearable to work for simply because of the state of the toilets, or there might be one I’ve missed out where the staff have an absolute blast day in, day out but have gone unnoticed because it only makes mediocre, low-profile games.

So the evidence on which this top 5 is based is perhaps somewhat tenuous and incomplete, but it’s evidence nonetheless. Now, let us begin…

Black Rock Studio

For starters, Black Rock is located by the seaside, in Brighton to be precise. I’ve never had a bad time in Brighton – that’s a fact. But the main reason Black Rock would be a good place to work is that there’s a big bucket of LEGO in the middle of the table in the main meeting room with a sign on it that says “PLAY WITH ME”. Next to it is what looks like a menu, but is actually a guide to how meetings should be conducted. I had a quick look through and it all sounded very open and democratic and conducive to creativity. And it works too. Have you played Pure or Split/Second? They’re awesome.

Gearbox Software

There’s really only one reason Gearbox is an appealing place to make a living – the boss is a magician. It’s true, Randy “DuvalMagic” Pitchford used to perform at a Magic Castle in Hollywood. Now, he probably doesn’t actually wander around the office pulling rabbits out of hats and stuff, but in our imagination he does, so that’s why Gearbox is on the list.

Double Fine

Another studio run by a genuinely funny guy, it’s impossible to imagine having a bad day at work wwith Tim Schafer as your boss. Although he did once claim that he motivates his staff by wandering among them with his shirt off. Seriously though, it has to be great fun working for a company that makes the games it make because it wants to make them, and never because it’s trying to appeal to a particular market or demographic. I’d put up with a bit of Schafer man-boob for that.


When you work for LucasArts you’re given access to a huge database containing everything there is to know about Star Wars. This is frickin’ awesome for a start, but what’s even cooler is that if you’re working on a new Star Wars game, you’re adding to that database with everything you do. You get to contribute to the biggest, and most sacred fictional lore there is. Unless you count The Bible.

Media Molecule

There simply is not another developer in the world like Media Molecule. In some ways it’s like a really high-tech playgroup (kindergarten) on an endless ‘make and do’ session. Where other developers work their arses off trying to make the kind of game they hope their audience wants, and are then met with nothing but whining about how it should or shouldn’t have had this or that in it, Media Molecule makes a set of fantastic tools, releases them into the wild then enjoys their fruits for the next few years, chipping in with improvements and fixes whenever it can. Oh, what a happy life it must be.

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  • Marcus

    ……….Kojima Productions?