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Dark Souls 2: Class Build Guide

Dark Souls 2: Class Build Guide

In all honesty, starting class doesn’t matter all that much in Dark Souls II, especially once your soul level gets into triple figures and stats start to offer diminishing returns and max out. But you can make the early stages of your journey a little easier if you know exactly what you want to be when you grow up. Here are your eight options – there’s no Easy Mode Pyromancer this time, so choose wisely. If you’re looking for an easy ride… well, you bought the wrong game. Warrior is probably the simplest class to play as all you really need to care about is how hard you can hit, but you need to make sure your roll timing is perfect. Not that this isn’t true with all classes, but enough! Without further ado, onto the classes…

WARRIOR
SL: 12
STR: 15
VGR: 7
DEX: 11
END: 6
ADP: 5
VIT: 6
INT: 5
ATN: 5
FTH: 5
If you’re planning on making a Strength-based character, Warrior is the best starting point. The default armour is better than any you’ll find or be able to buys for a good while, and the shield is decent as well. The only drawback is the lame starting weapon, but you can grab a Morning Star, Dagger and Short Sword in the first fifteen minutes – take your pick and grow from there. Focus on upgrading Strength, obviously, though you’ll need to pop a few points into DEX (for equipping fancier gear and for dual-scaling stuff), VIT (to let you wear heavier armour and still be nimble) and END (at least until you have enough Stamina for an extra swing with your main weapon) as well.

KNIGHT
SL: 13
STR: 11
VGR: 12
DEX: 8
END: 6
ADP: 9
VIT: 7
INT: 3
ATN: 4
FTH: 6
Knight is an odd starting class – we’re not sure why you’d want to pour stats into HP when most big attacks will kill you in one or two hits anyway. Initial gear is decent, but what kind of knight goes into battle without a shield? ADP is a useful new stat that affects all resistances and Poise, so we guess there might be a melee damage sponge build here if you focus on STR, VGR and ADP, rocking heavy armour and shrugging off attacks while lashing out with your own unhindered blows. Still, Cleric offers better versatility early on and Warrior/Swordsman are better launchpads towards STR and DEX builds so start with one of them instead, unless you really love that red armour. Which is fair enough.

SWORDSMAN
SL: 12
STR: 9
VGR: 4
DEX: 16
END: 8
ADP: 6
VIT: 4
INT: 7
ATN: 6
FTH: 5
Whether you’re looking to try out the improved dual-wielding or simply put together a solid DEX build, this is a solid choice. Starting armour is okay, as are the twin blades although newcomers to the series might find they need to swap one out for a shield. Once you get into the game proper, the trick will be to find a killer weapon that scales with DEX and pour pretty much everything into that stat, with a few into ADP for Agility and VIT to keep you light. Learn the roll timing for your current weight and use that rather than blocking – you’ll save Stamina and have more in the tank for your own barrage of counters.

BANDIT
SL: 11
STR: 9
VGR: 9
DEX: 14
END: 7
ADP: 3
VIT: 11
INT: 1
ATN: 2
FTH: 8
Bandit might look like a poor man’s Swordsman but… well, it sort of is, actually. The key difference is that you start off with a bow, some arrows and a better Stamina pool – couple this with the reduced ADP and it’s plain to see the idea is to turn this guy into a ranged menace. Going ranged can be quite expensive once you come to rely on special arrows (basic ones are dirt cheap) but it’s certainly an option. As most bows scale with DEX, most upgrade points should go there, though with a couple of points in FTH and ATN, you can expand your arsenal to include Miracles to buff yourself before you let the arrows fly.

CLERIC
SL: 14
STR: 11
VGR: 10
DEX: 5
END: 3
ADP: 4
VIT: 8
INT: 4
ATN: 10
FTH: 12
This is a great all-round starting class that should be able to run for longer without needing a bonfire on account of coming with a Sacred Chime and a Heal spell to use with it – it’s quite slow to activate but useful between battles. The mace is one of the best basic weapons in the game (we used one all the way to the credits) and the robe offers decent protection (you can still equip all the other armour pieces too), so it’s only the crippled DEX and ADP that really hurt this paladin-esque build. Make sure your first point goes into STR (to let you properly use your mace) but from there, it’s up to you whether you focus on melee aspects or magic. Melee will be most useful early on, since spells are pretty rare to begin with.

SORCERER
SL: 11
STR: 3
VGR: 5
DEX: 7
END: 6
ADP: 8
VIT: 5
INT: 14
ATN: 12
FTH: 4
Your typical caster – not much in the way of protection but decent ranged options so nothing should get close enough to hit you in the first place. Get used to Soul Arrow, as it’s the only spell you’ll have for a little while. Upgrade your staff and stick some points into INT, though, and it’ll be all you need anyway, at least until the pace starts to pick up. The Sorcerer comes with a dagger as an emergency option in case things get all up in your face – a few points in DEX will let you carry an even more deadly last resort, but INT (for damage) and ATN (for versatility) will still be your main focus.

EXPLORER
SL: 10
STR: 6
VGR: 7
DEX: 6
END: 6
ADP: 12
VIT: 9
INT: 5
ATN: 7
FTH: 5
Perhaps the worst starting class in terms of stats, but the idea is that this is made up for with a host of starting items. These are an armour set that boosts item drop rate (pretty much the best thing about the class), a Spell Quartz Ring, a dagger, 20 bolts, 10 extra Lifegems, 8 Witching Urns, 4 Aromatic Oozes, 5 Prism Stones, two Rusted Coins, a Repair Powder, and one Pharros Lockstone. Bar the Lockstone, it’s all mostly junk, meaning we’d far rather opt for a more focused class than one that starts with some useless items that you’ll amass in no time with the others anyway.

DEPRIVED
SL: 1
STR: 6
VGR: 6
DEX: 6
END: 6
ADP: 6
VIT: 6
INT: 6
ATN: 6
FTH: 6
Fancy your chances as a Onebro? This is the class for you. With no gear at all, you’re somewhat reliant on item drops and discoveries early on, though the flat stat chart and low soul level make this guy a blank canvas that can quickly grow into whatever you want. Well, just as soon as you can stop punching enemies to death, anyway. If you want to create a character exactly as you like – or just want to show off your skills by finishing the game at level 1 – this is the one for you, you nutter.

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[mpu]




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