Home » BLOG » LittleBigPlanet: The Play Level

LittleBigPlanet: The Play Level

If you’ve ever wondered what it’s like to work on Play and live the life of a games magazine editor, namely me, then you could do a lot worse than play my latest level in LittleBigPlanet, titled “Play magazine: a day in the life of Play editor, Nick Jones”.

Alright, it’s not exactly the most catchy of titles, but it does accurately describe what you get. My level begins, as many of my mornings do, with Sackboy waking up in my flat, braving the journey to work (dodging dog poo is a hazard I face on a daily basis) and finally making it to the Play offices where the magic of making a games mag happens. You’ll also get to meet the members of the Play team and release the latest issue of Play. It’s brilliant – even if I do say so myself.

Okay, so this blog post is a fairly shameful attempt to generate traffic and get me that elusive “Share” Trophy on LittleBigPlanet. But still, if you’ve ever wanted to glimpse the life of a game journo (or the inside of my mind) then search for “Play magazine” in the LBP search engine.

You won’t regret it.


The dog owners in Boscombe aren’t too keen on cleaning up after their pets.


If you want to get the bus you’ll need the right change, otherwise you’ll be walking!


The Play office is accurately reproduced.


Another issue of Play is released to the world!

Similar posts

  • Samuel Roberts

    The Play Level is the most frustrating level ever made. Checkpoints are in the wrong places (i.e. too far from the tricky bits), the combat is far too problematic and, for a game that is all about trial and error, there are too many random elements in the level, making the playing of the level frustrating. There’s nothing worse that failing to do something when it’s not your fault but the fault of bad game mechanics. Oh, and the story is the shallowest I’ve ever seen in a level. 5/10