Posts Tagged ‘Sackboy’
No one can deny that when Media Molecule created Sackboy they cooked up one of the most iconic videogame characters in recent years. And what do you do with something that has universal appeal and can appear in a near endless amount of different guises? You merchandise it of course. Arriving just in time for Christmas is a new range of products based on Sony’s award-winning franchise. Everything from figures and keyrings to flashy new threads will soon be with us – available at retailers like HMV and Play.com gamers ...
Anyone hoping for a LittleBigPlanet sequel will be sorely disappointed with the news that it is never going to happen, although anyone hoping for a LittleBigPlanet sequel will have missed the point of LittleBigPlanet so badly that you’d have to assume they hadn’t played it. It’s not just a game, it’s a platform in its own right and for that reason MM has clearly stated that it will continue to make regular updates available, including water coming soon, ...
Media Molecule releases free, new costume for Sackboy... today!
It's great when we, as UK gamers, get goodies that the rest of the world don't get. It puts a little smile on your face. Sure, it's that kind of mean "ner-ner-ner-ner-nerrr" half-smug, half-gloating smile, but it's a smile nonetheless. We haven't seen much like that of late, but those wondrous chaps at Media Molecule are dishing out free, knitted Sackboys. One word. Awesome. What isn't made entirely clear is that there are a mere 5,000 available. All you have to ...
The new issue of Play magazine (on sale 27 November) includes a very special Sackboy feature. It allows you to dress Sackboy up as one of your favourite PlayStation characters without the need to switch your PS3 on.
In case you’re not familiar with Play, we turn the back page of every issue into a ‘game demo’. A game demo made of paper. In the new issue we’ve made cut-out costumes of Cloud Strife, Jill Valentine and Gordon Freeman that you can attach to a cut-out of Sackboy using paper tabs.
Much ...
Last week, we invaded Media Molecule's Guildford-based office for an extensive chat with two of the studio's key figures – creative director Mark Healey and technical director David Smith. Next month, we're doing a huge Making Of LittleBigPlanet feature, but here's a sample of the Healey interview to pass the time…
When it came to creating levels for LittleBigPlanet, how conscious were you of the whole user-creation aspect?
We knew that the ‘create’ aspect of LittleBigPlanet would be a huge part of the experience, so ...