Posts Tagged ‘Interview’
At Gamescom last year we had the opportunity to sit with David Cage and Pascal Langdale, the actor who plays Ethan Mars in Heavy Rain, and they gave us a unique insight into how the game was put together. It was an intensive process with a great deal of work for writers, actors and even the director. You can read their thoughts and see some behind the scenes imagery after the jump.
In part two of our interview with David Cage he talks motion control, influences, building from archetypes and that dreaded term; QTE. Even more revelations come from Heavy Rain's director on day two of our Heavy Rain Week.
To mark the release if Heavy Rain this week Play-Mag.co.uk will be posting Heavy Rain related content every day this week in the run up to its release. To kick things off we bring you an extensive and revelatory interview conducted with Heavy Rain director David Cage by NowGamer's Dan Howdle. It's just about the hardest hitting Cage interview we've ever read and it's massive, so we'll post part two tomorrow. Enjoy.
After the well received Darksiders had hit shelves Play was given the chance to chat exclusively with the game's creator and developer's founding father, Joe Madureira. As a legendary comic book artist with credits on such publications as Uncanny X-Men and The Ultimates we were very excited to have the chance to grill Joe Mad, who was candid in his assessment of the Darksiders development process and his place in the industry.
We were recently given the unique privilege of sitting down with Final Fantasy XIII's director Motomu Toriyama and its producer Yoshinori Kitase to talk exclusively about their upcoming game and the future of the franchise. Here's what they had to say.
Sony Computer Entertainment America has produced this mini-documentary featuring interviews with the three top guys in its music production department. The two main points of discussion are Uncharted 2 and God Of War III, and it’s interesting to hear how much thought, cost and effort goes into the soundtracking of a triple-A game these days. Things have certainly come on along way from Manic Miner’s endless stuttering rendition of In The Hall Of The Mountain King....
Speaking with The Times last Friday, Rockstar vice president Dan Houser explained the process by which a new Grand Theft Auto would be made, tackled the controversy surrounding Manhunt 2 and the way in which the games industry is supplanting other forms of entertainment as a part of our cultural upbringing. He didn't go into specifics about where GTA will go next, but he had plenty to say all the same.
Those lamenting the lack of a co-operative campaign mode in Modern Warfare 2 are probably going to a be a bit miffed to learn that the feature was initially set to… feature in the game, but was dropped as it "broke the cinematic experience".
Speaking to VG247, Rob Bowling of Infinity Ward said:
“We did it early on; that’s what Spec Ops started out as, as co-op through story.
“But it really broke the cinematic experience, took the immersion out of it, out ...
Play's sister magazine Retro Gamer has interviewed bespectacled gaming visionary Hideo Kojima in its latest issue. In it Kojima talks about his early games, the creation of the Metal Gear series and his aspirations as a film director. It's really rather good. Here's a sample of the interview, but to read the full article you'll need to pick up a copy of Retro Gamer, on sale 9 October.
When did you first show interest in videogames? What games did you enjoy playing, what companies did you respect?
Well, I ...