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Velocity review

Velocity review

Velocity review of the PS mini starrrrts… NOW.

Minis are somewhat marginalised with gamers as a whole. There’s no science behind this claim, but there’s so many people saying this is the fact that it must be true. And who are we to argue? Nobody, that’s who. Nobody pays much attention to minis.

But the recent arrival of Floating Cloud God Saves The Pilgrims and now Velocity has shown that absolute, definitely-100%-true science up. It isn’t the sort of fact we should be readily accepting. And we really should be paying more attention to minis, at least if they’re as good as Futurlab’s shmup.

Velocity harks back to the days of the classic, vertical-scrolling, spaceship-controllig shoot-‘em-up. Yes, we wrote shoot-‘em-up in full, because we’re cool like that. At first, bar the addition of the ability to speed your ship up, it just feels like you’re playing any number of those games we can’t think to name individually.

Xenon 2! That’s one of them. In fact, that’s a game that had brilliant music and – would you believe it – Velocity has an excellent soundtrack too, perfectly capturing the feel of the games it pays such homage to.

But it doesn’t stop at the addition of a speed up button. That would be nonsense for us to proclaim it ‘great’ and then go on to say it only adds one tiny thing to a decades-old blueprint. No, Velocity also brings with it teleporting. Because why not?

Why not indeed. Not only is it something officially Different™, it’s something that adds a great deal of strategy and reflex-requiring thinking (IS THAT EVEN A THING) to what could otherwise have been an enjoyable, if forgettable, experience.

It’s a simple case of holding square to activate a reticule – during this time you are not in direct control of your ship like normal, instead aiming said reticule. Where you position it is where you will teleport to, meaning you can leap through obstacles and rescue more survivors/deactivate forcefields/stuff like that.

It does take a little bit to get used to, but without even realising you’ll soon be jumping all over the place like it’s second nature. It’s almost as if it’s a well-designed and well-implemented feature. Who knew?

So there are some vague thoughts on the game for you. With about 50 short but replayable levels to blast-o-port (“blast and teleport”) through, there’s plenty of game for the price. And the price might well still be £0 if you have PlayStation Plus.

Velocity is great. Really, really good fun. LOVELY STUFF.

90%




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