Review – Ridge Racer Vita
Riiiiiiiiiiiiidge… oh who can be bothered
The rumours are true. Three tracks, five cars, no single-player career – it’s all tied in to your online team. Ridge Racer is an experiement into how game content is delivered to gamers, and – just like MX vs ATV: Alive – it misses the entire point of what it’s trying to do.
If you’re going to release a glorified demo, don’t do so for £20. Do it for free. Top the content up with paid DLC later. You will get more fans as a result. Instead of a response of resigned discontent.
This is a very stupid idea and the Ridge Racer you get in the box is half a game – and half a boring game at that. It shouldn’t be so, but Ridge Racer 2 on PSP is far and away the better game of these two, and that came out years ago on a technically inferior system. God, even Ridge Racer Revolution trumps this one on the fun factor. It’s so bland, empty, passionless. Even the over-enthusiastic announcer sounds like he’s phoning it in.
Decent online integration and interesting team-based systems are welcome and show off some of Vita’s strengths, but the damage is already done. Until a real package is released, with a full game available at a reasonable total cost, there is very little worth bothering with on Ridge Racer Vita.
Released for free, this would have been an interesting experiment – if still backed up with a boring, chugging racing game. As it stands it’s the latter point mixed in with a £20-shaped slap in the face. Absolutely pointless.
Review by Ian Dransfield