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REVIEW WIPEOUT PULSE |
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PUBLISHER
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SONY
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DEVELOPER
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STUDIO LIVERPOOL
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GENRE
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RACING
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PLAYERS
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1-8
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Nothing new as far as the franchise is
concerned. But the formula is so brilliant,
why change it? Studio Liverpool tried
once with Fusion
and it took Pure
to get it back on
track. Pulse helps
keep it there. |
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SCORE
02/OCT/07 |
86% |
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Humour us, Sony lovers. Remember
a few years ago when Mario
Kart came out on the DS and
everyone fell in love with it? After
all, how could you not: it was a perfectly
refined racing experience that felt all snug
and comfy to play on the big, hideous and
bulky grey thing. Hence, part of the reason it
proved so popular. But then Nintendo went
and redesigned the handheld, giving the
world the DS Lite – a sexy little bitch if there
ever was one. Everyone who loved Mario
Kart, like we did, immediately slammed the
game cartridge into their shiny new DS Lite
to take it for a spin, and… it kinda hurt. As in,
it actually hurt.
Playing WipEout Pulse on a Slim & Lite is
a similar experience – at least for those of
us considerably more well endowed than
others. We’re talking hands here, filth head
– and so it was with its predecessor, Pure.
While that isn’t the fault of either game,
more the fingers and hands some of us were
blessed with, it’s worth mentioning to some
people. If you own the original PSP, be safe in
the knowledge your experience with WipEout
Pulse may prove an entirely pain-free
endeavour. However, those of us with shiny
Slim & Lites should be wary indeed. Especially
as, away from such things, Pulse proves
absolutely great. Putting WipEout on PSP was
an excellent move for Sony; we are dealing
not only with one of its best, most-beloved
franchises, but a great technical showcase for
what the PSP was, and still is, capable of. |
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Pure really won the franchise back some
much-needed acclaim, what with WipEout
Fusion on the PS2 arguably polluting
established gameplay by having a complete
kitchen-sink design mentality. By scaling the
formula back to its most
basic, you could say the
name ‘Pure’ was entirely
apt. Well, Pulse remains
about as pure as its
predecessor in terms of
refusing to step outside the box too much, but
having enough new features to justify being
a sequel. Just know that for most of the time,
Pulse is entirely about one thing: going really,
really, really fast, while sometimes shooting
at other racers and then going really, really,
really fast again – all while Aphex Twin, Ed
Rush, Kraftwerk and others blast some pretty
eclectic music at you (or ‘eclect-o’ as we’ve
hereby chosen to christen it). There’s more to
it than just that, of course. Chiefly, 12 all-new
and mostly absurd tracks, a photo mode that
stores hi-res PSP-size images, the ability to
make your own soundtrack from songs on
your Memory Stick, all-new speed laps, its
direct connection to the official website and
more. In fact, a much better title for it would
have been ‘WipEout Big Package’. From a
game-wise point of view, filth head.
And like Pure, whether you’re using the
D-pad or analogue stick (in direct conjunction
with the air brakes, naturally), the controls
just work. The PSP may be rubbish when it
comes to most FPSs, but as far as racers
go, this, WipEout Pure, Sega Rally and both
Ridge Racers prove that racing games are
well suited to the platform. And much like
the aforementioned, Pulse is stonkingly
gorgeous. We’re all going to have our
favourite tracks in terms of design, but when
it comes to aesthetics, we really are spoiled
for choice. Pulse is beautiful and it runs at a
consistent and fast pace, despite everything
you’re seeing. That’s just the normal tracks,
too – wait until you see the Zone mode
alternatives (imagine every track in the
game, but in Tron-like design and colour). It
all looks ridiculously good. |
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So far, so WipEout Pure, but with a few
extra bells and whistles thrown at it so that
it won’t suffer the ire of franchise-long fans.
So it should score in the 90s, just like Pure,
right? Well, no… because Pulse, first and
foremost, is just more of the same thing.
We’re not saying racing games need to be
different with each iteration, or that they
always need to bring new and interesting
features to the table. But this is WipEout
we’re talking about, a franchise that had to
regress in order to move forward. As such,
Pulse represents a game that is pretty
much doing exactly the same thing as the
pre-Fusion WipEout games – there’s barely
any new territory. And it’s also extremely
annoying that you can’t change camera
perspective on the fly, instead having to
hit the game options tab in the start menu.
Given the visceral, high-speed nature of
the game, simply tapping Triangle when racing
to assume cockpit view or revert back to it
would have been better than its current stopstart
nature.
But this is WipEout… more importantly,
this is the WipEout of old. And in some bizarre
twist, it stands out by feeling even closer to
the pre-Fusion games than Pure did, even
with the new features. A good number of
franchise fans will dig that, but everybody else
should prepare to spend some time with one
fast, gorgeous and sexy endeavour. Just have
some tissues ready… for those nosebleeds,
filth head.
Craig Gilmore
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