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REVIEW UNTOLD LEGENDS: WARRIOR'S CODE |
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PUBLISHER
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UBISOFT
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DEVELOPER
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SONY ONLINE ENT.
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GENRE
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RPG
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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A dreadful action-RPG that offers little
more than a sore thumb and a sub-Tolkein
storyline. Fans of the genre, or should that
be genre-fans, will lap it up, but you could
feed them a turd
with a Final Fantasy
logo on it and they’d
be in heaven.
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SCORE
28/APR/06 |
59% |
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If there’s one thing the Play team loves
more than anything else, it’s action
RPGs. We just LOVE hitting one button
repeatedly, slashing through wave after
wave of enemies until our thumbs become
bigger than Mark Kermode’s ego. Forget
Devil May Cry and Metal Gear Solid – who
the hell wants to spend their time honing
their skills or thinking about their approach?
Nope, for us, it’s one-button-mashing or
nothing. (In best Homer Simpson voice) If
you couldn’t tell, we’re being sarcastic.
Untold Legends: The Warrior’s Code,
as with its predecessor, is an action RPG.
Within minutes of placing the UMD in the
PSP’s drive, we knew where the next batch
of hours in our lives were going – the dojo
of the iron thumb. Yes, unsurprisingly, The
Warriors Code involves a hell of a lot of
button-bashing, and about as much skill as
is required to boil an egg. But, as the freaks
(sorry, fans) who keep buying these games
are only too quick to shout, it’s about so
much more than that.
The key here is RPG – Role Playing Game.
Unlike Dynasty Warriors or the myriad
scrolling beat-’em-ups that have plagued
the PS2 recently, Untold Legends is a far
more character-focused experience. As
with the original, the game kicks off by
tasking you with creating a character from
one of five classes. If you’ve ever fancied
bumbling about a dungeon as an Orc,
here’s you chance. We’d
also recommend going
outside and meeting
people, but that’s a
different argument for a
different time. Character
creation is fairly limited, save for a few funny
haircuts and skin tones, but at least it allows
the player to project a little bit of his or her
personality onto proceedings.
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After the ‘fun’ of building your chosen
warrior, it’s time to head into the dungeon.
As a lesson in how not to start a videogame,
Untold Legends
should be dragged out at
developers conferences for years to come.
In a 30-hour epic RPG, at no point should
the idea that starting proceedings in a sewer
with more brown than a Rick Porter fashion
show come to fruition. Unfortunately, the
chaps at Sony saw fit to spoil the first 20
minutes of its title with possibly the most
tedious opening sections of any videogame.
Ever. It teaches you the basics (to hit a
button), but aside from that, it takes a strong
constitution to not fall asleep.
Mercifully, after this exercise in auburn has
passed, things begin to pick up considerably.
The rest of Untold Legends: The Warrior’s
Code’s top-down action takes place in
sprawling dungeons, fields and arctic
tundra, giving players plenty of scope to
learn the complexities of the combat system
(occasionally holding the attack button
– woo!). More importantly, all the buttonmashing
leads to the real meat of the Untold
Legends experience, namely the process of
‘leveling up’. Warrior’s Code contains one of
the more complicated and comprehensive
examples of this RPG staple. Every time you
level up, you can select which attributes to
add stat points to, and then choose spells
to suit your playing style. It means that after
a few hours, every player’s character will
be entirely unique. Doesn’t stop the game
being thoroughly dull, mind.
Yes, Untold Legends’ greatest downfall
is its unbelievable repetitiveness. It’s
a perfectly pleasant videogame; the
character design is solid; it’s smooth and
accessible, and even the cutscenes are a
vast improvement over the previous title.
However, the story is by no means strong
enough to warrant 20 to 30-hours of
button-mashing and the inevitable migraine
that the bird’s-eye view causes. The original
came out when the PSP’s library was
still fairly limited, and as such enjoyed a
modicum of success, but now gamers are
spoilt for choice. What would you rather
play – Syphon Filter or this? Exactly.
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Even the inclusion of a two-player cooperative
online mode is not enough to
hide the fact that there about 20 moreinteresting
titles available for Sony’s sexy
slice of portable gaming pleasure. The
RPG aesthetic, when carried off well, is
unparalleled in its ability to tell a story and
completely engross a player in its universe.
When it’s performed merely adequately,
however, it can be
bloody tedious.
Guess which category
Warrior’s Code falls
in to.
Untold Legends:
The Warrior’s Code
has nothing essentially
wrong with it, but
there’s so little of interest it will really only
appeal to the RPG hardcore. Character
customization is perfunctory, the plot and
narrative mediocre at best, and the hacking
and slashing very much an acquired taste.
You already know if you want Untold
Legends. You already know if you love
dungeons, warlocks, orcs, spells and
wizards. You already know if you spend your
evenings licking a picture of Peter Jackson
while you log in to MMOs using nothing but
your eyes. If you do, we’d still recommend
looking elsewhere. No one wants a boring
life, do they?
Jon Denton
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