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REVIEW TOMB RAIDER: LEGEND |
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PUBLISHER
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EIDOS
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DEVELOPER
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CRYSTAL DYNAMICS
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GENRE
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PLATFORM / ADVENTURE
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Tomb Raider: Legend on the PSP is almost
identical to the PS2 version, so everything
we said about that applies. It’s a fantastic
technical achievement, but as the game
that was supposed
to revitalise the
Tomb Raider series,
it’s left lacking.
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SCORE
28/APR/06 |
72% |
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According to the Guinness Book Of
World Records Lara Croft is officially
the most successful human
videogame heroine of all time. We’re
not quite sure how you’d actually go about
figuring something like that out – or what
it even means – but seeing as she’s about
the only human videogame heroine that we
can think of at this moment in time, we’re
going to concede the fact. Lara is undeniably
an icon: probably the
only character to ever
truly transcend the
medium and enter the
mainstream conscience
as more than just
‘some polygon woman with unrealistic
proportions.’ No matter how popular she
has become outside of videogames, it is to
us that she owes her superstardom – not
to the marketing men who put her on the
front cover of The Face, but the gamers who
invested so much time into her continuing
adventures, for increasingly meagre returns.
Tomb Raider: Legend was meant to be
the game to return Lara to the top of the
videogame pantheon after the famous fall
from grace that was Angel Of Darkness.
It unfortunately falls someway short of
achieving this Herculean task and to put it
as plainly as we can, Lara Croft Tomb Raider:
Legend is a disappointment. It’s certainly a
solid enough game – providing a good base
on which to build – but it never manages to
live up to the quality of the first two Tomb
Raider games, undeniably the highpoints
of the series. If you read the review of the
PlayStation 2 version that appeared in last
month’s issue then you know pretty much
everything we have to say on what Crystal
Dynamics has done right – and wrong – with
Legend, and you can copy every single word
over and apply it to the PSP version.
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From a technical standpoint, Legend on
the PSP is a marvel, retaining much of the
graphical frippery seen on the PS2. Each
of the varied environs Lara visits on her
globetrotting adventure is rich in incidental
detail – abundant in flora and fauna that really
brings them to life. The handful of tombs you
get to raid are heavy with dust and debris, and
at times you genuinely believe that Lara is
the only human to have stepped-foot in them
for centuries. Lara herself is just as beautiful
in miniature form as she is fully-grown, with
a much more realistic model that looks and
moves with more grace than ever before.
Thanks to the removal of the classic Tomb
Raider grid system, Lara’s repertoire of moves
has expanded immensely, but thanks to
some clever tinkering, the control system has
survived the shrinking process with relatively
few changes. The lack of a second analogue
stick does complicate camera control
somewhat, but aside from that, manoeuvring
Lara through Legend is remarkably without
incident. Combat is still rather cumbersome,
and like the PS2 version, you’ll often find
yourself pointing at nothing and shooting at
a wall. Unlike the PS2 iteration, however, PSP
Legend only has one choice of combat control,
which is actually superior to the default setting
on the home console. Shooting bad guys and
endangered species is still a chore though, and
the over-reliance on action-sequences gets
in the way of the already sparse exploration,
much to Legend’s detriment.
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In all other areas Legend is almost identical
to the PS2 version, which means everything
that we loved and hated has made it onto
the PSP. Moments of majesty rub shoulders
with sections that get very close to ruining
the game, meaning it never gets near to being
the triumphant return to form that we were
promised. The time spent in musty caverns
and tombs is much too brief, and you are
never given the chance to fully appreciate an
area before you are whisked off to the next.
The most memorable moments in the Tomb
Raider series came when you had to spend
hours traversing massive levels with nothing
but Lara’s footsteps to keep you company, but
Legend constantly throws dull combat and
unfulfilling distractions in your way, resulting
in an adventure that falls someway short of
emulating the glorious highs of the past.
Tomb Raider: Legend on the PSP is an
odd one, because aside from a few new
multi-player modes, it is identical to the
PS2 version. If you want to play Tomb
Raider: Legend and have a PS2, then there’s
absolutely no reason to give this a second
thought unless you’re desperate to have Lara
in the palm of your hand. The PS2 version
is graphically superior and the DualShock
makes it better to control, but if you have to
play it on the PSP, you won’t be missing out
on anything. Judged solely as a game in its
own right, Legend is easily the best platform/
adventure on the PSP, but all the criticisms
we levelled at the PS2 version last month are
just as relevant here: it’s too short, too bitty,
combat is poor, Lara doesn’t control or move
as fluidly as the Prince Of Persia and, worst of
all, Legend doesn’t fulfil its potential.
Jude Salmon
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