|
|
|
|
|
REVIEW TOMB RAIDER ANNIVERSARY |
|
|
|
|
|
|
|
|
|
PUBLISHER
|
EIDOS
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
CRYSTAL DYNAMICS
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
ACTION / ADVENTURE
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-2
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£29.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
A very compatible marriage between the
Legend engine and the original Tomb
Raider adventure that stands up as a
strong title on the PSP. It’s let down a
bit by the dodgy
camera perspective,
but this won’t ruin
your experience. |
|
|
|
|
|
|
|
|
|
|
|
SCORE
23/JUL/07 |
81% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
|
|
Apart from those with a death
wish who get their kicks out
of extreme sports that involve
vertigo-inducing heights and
perilously steep gradients, does anyone
really have a head for heights? All very well
saying you have right now while in the cosy
comfort of your favourite armchair, sipping
tea while reading Play
in your ground-floor
living room, but what
if you were at the top
of the world’s tallest
freestanding structure,
the CN Tower in Toronto, standing on the
glass floor in the Sky Pod at 446 metres?
Or free-climbing the world’s tallest sea
cliff, the Thumbnail in Greenland, at 1,500
metres? The thought is enough to make us
go all pale and queasy.
It’s nothing to be ashamed of. In fact, it’s
what Eidos has banked on for years with its
Tomb Raider series. This primal fear within
a safe context is an incredibly commercial
product: we like to be afraid for the virtual
life of the protagonist, and even more so
when we know it’s modelled on a real-life
goddess like Karima Adebibe. And we know
we’re going to cause controversy when we
say she’s the hottest Lara yet. Sorry Jolie,
you’re like, sooo yesterday’s news.
When Crystal Dynamics picked up the
gauntlet, we were dubious. The series
had gone a little stale where the original
developers Core Design had left it, and we
didn’t see much that could be remedied
– God knows it had been around for
aeons, maybe it was time to call it a day.
But in fairness, Crystal Dynamics has
done a damn good job both in revitalising
the series and resuscitating our interest
in the game. This PSP reworking of the
original Tomb Raider looks fantastic
– and the extra animated details on Lara
are impressive, performing all manner
of impressive acrobatic flourishes
when you’re controlling her, becoming
increasingly mucky as you progress and
dusting her legs off when she thinks you’re
not looking. But this is no mere remake of
a decade-old game that uses the Legend
engine… it’s not been rewritten ground-up,
admittedly, but this incarnation of Lara is
experiencing a vastly different world than
the original Lara had to deal with. |
|
|
|
 |
|
 |
|
|
|
Tomb Raider Anniversary is big – bigger
than its progenitor by quite some margin.
And it makes the assumption that you’ve
played previous Tomb Raider games, so
there’s no comfortably increasing gradient.
You’re given the Peru level to start with,
an Incan-themed world that features far
more peril than the original, in the form of
hundreds of feet of gravity with rocks to
break your fall. Greece and Egypt are more
daunting still, particularly Egypt which is
far more expansive than it ever was. You
begin to appreciate at this point what new
technology has done for an old game. Some
areas are impossibly huge and the thought
of finding a path through to the next
area by scaling pillars and swinging from
precipices sends your mind reeling.
But Lara is better equipped to deal with
these situations this time around, even
though she’s left her PDA and binoculars
behind. Her grappling hook is employed
frequently on the convenient hooks that
pepper the walls in appropriate places
and her physical prowess has improved
dramatically too. Lara can leap upwards
from handhold to handhold, swing across
from ledge to ledge and even run short
distances across walls using her grappling
hook. It’s a display of acrobatic dexterity
that’s almost on a par with the Prince Of
Persia. Almost – mistiming a jump will see
Lara scrabbling to maintain her purchase
on a ledge, giving you an excruciating
fraction of a second to tap the Triangle button
to save her. And try any of the Prince’s
death-defying leaps, or get carried away
with the wall-running, and nothing will save
you from plummeting to your doom.
Lara also gets a decent arsenal of
weapons, including a pistol with infinite
ammo, with which to fend off all sorts
of endangered and protected species.
Among these are lions, gorillas, crocodiles,
centaurs and even the T-Rex again, which
makes its cameo as a boss this time and
can be killed with your guns. |
|
|
|
 |
|
 |
|
|
|
But the age-old bugbear of camera
control comes back to haunt this PSP
version. The automatic camera frequently
pans to an angle that obscures your view,
forcing you to adjust it manually, and you
can never quite see enough of your way
ahead, especially when taking a run-up
for a big jump. You can see some effort
has been made to rectify the situation
from previous games, but for a series
that requires the bigger picture to play
comfortably, our perspective is still
quite restricted.
This is no small niggle in itself, but given
that Tomb Raider: Anniversary pleases
in so many other areas – critically in its
gameplay that’s even tighter than before
– it can be forgiven and accepted as a
mere quirk of the game. This is Lara at the
best we’ve seen her for a while, and we
don’t think Tomb Raider fans need much
more prompting than that.
Ben Biggs
|
|
|
|
|
|
|
|
|