Although relatively simple, the amount
of charm that Tokobot offers ensures
that the title is enjoyable from start to
finish – it’s just a shame a little more
content wasn’t put
in somewhere. But,
still, it’s as cute as a
little pony. Ahh.
SCORE
28/APR/06
80%
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There are some games that just cry
out to be played. Although grand
titles such as GTA and Ridge Racer
are instantly recognisable and fly off
the shelves, titles such as Tokobot get picked
up for a different reason – cuteness.
It’s fairly difficult to walk by the Tokobot
package, as it has an adorable little robot
emblazoned across the front of it and you are
immediately made aware that you will get to
control these little lumps of loveliness.
Well, in a way at least. You’re actually put in
control of a young archaeologist who, in turn,
commands the Tokobots and can use them to
swing over chasms and order them to link up,
turning them into more impressive structures
such as samurai warriors and eventually
– once you’ve gained enough of the little
critters – tanks.
Games don’t come any more pleasant.
Working your way through not-really-thatdiffi
cult-puzzle-filled-dungeon after not-reallythat-
difficult-puzzle-filled-dungeon, finding
new abilities and making use of little metallic
minions is really as non-offensive as you can
get, and the simplicity
of it all means that to
play you essentially
need only thumbs and
at least one eye – great.
However, this simplicity forms the ‘shitty
end’ of the Tokobot stick. Even for a platform
title – a genre that tends to hold your
hand pretty tightly as a rule – this seems
extremely linear, and it stands out because
you immediately realise that it needn’t be the
case. The range of abilities available and the
way in which the stages are set up actually
lend themself to something far greater; some
level of free-roaming should really have been
attempted. Unlocking new moves will, more
often than not, see you being led right to the
spot where they are to be used and anything
that you may have previously noted as being
the access point to a possible secret area will
suddenly become a hindrance, as you are told
of its location and sent back to deal with it as
part of the main story. Don’t get us wrong,
following breadcrumbs is necessary in some
cases, and these times are present in Tokobot,
but is it necessary from start to finish? There
could have been a little bit more involvement
on our part.
This is still a great little platformer and, as
there are very few decent offerings in this genre
on the PSP at the present, it’s certainly worth a
look if you want to get your cutesy platformer
fix – otherwise, you may want to think twice.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson