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REVIEW THE CON |
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PUBLISHER
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SOUTHPEAK GAMES
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DEVELOPER
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THINK AND FEEL
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GENRE
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BEAT-'EM-UP
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Yes, this game is fun, we’ll give you that;
however, unfortunately the ideas realised
within The Con haven’t been executed
well enough for us
to really enjoy it. We
are hoping that The
Con 2 might fare a
little better.
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SCORE
27/APR/07 |
59% |
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Street Fighting is a horrid business.
It may be the basis of some of the
finest games ever created, but boy
is it nasty. Getting embroiled in a
tangle of fists, feet and broken noses can
never be fun. That said, we’re old enough to
cite age as a valid reason to weasel our way
out of a fight nowadays, so it matters little
to us. But to anyone of a fighting age, let The
Con be a lesson to you: just don’t, it’s stupid.
It’s nice to see titles appearing for the PSP
that have a uniqueness about them, and
it’s even better when they’re well suited to
the handheld. The trouble with The Con is
that it’s just a bit of a rubbish game. There’s
nothing really wrong with it, but anyone in
their right mind would have to admit that it
simply doesn’t seem
to have received the
sort of consideration
that a PSP-exclusive
title requires.
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It did the rounds a little while back with
the US import and, even up against the
limited array of titles for Sony’s handheld, it
fared pretty badly. Unfortunately, it’s doing
worse now, despite being a fun few minutes’
play and, much like us, it shouldn’t really be
fighting anymore.
There are plenty of great concepts lying
about the place with The Con, but they
haven’t been gelled into any kind of coherent
game. The idea of fighting from over-theshoulder
view is, if nothing else, intriguing,
as it could well allow for some seriously
intricate controls. It doesn’t though, and
that’s just the start. The titular ‘con’ angle
is another interesting point but again, it’s
been left unfinished and, due to the nature of
the twitchy controls, rarely comes into play.
Fighting with a crew rather than as a loner
sounds great on paper, but yet again hasn’t
been implemented with any kind of finesse.
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You can see many of The Con’s mechanics
working themselves into any number of
high-budget titles and being named, worked
on and marketed until they become a reason
to buy a title. Together, and badly executed,
however, they make you want to give up
fighting and shoot yourself in the face.
Tom Leclerc
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