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REVIEW TENCHU: TIME OF THE ASSASSINS |
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PUBLISHER
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SEGA
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DEVELOPER
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FROM SOFTWARE
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GENRE
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STEALTH
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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To put it as simply as we can, Tenchu:
Time Of The Assassins is a very, very
broken game. Shrouded in darkness, hard
to control and boring to play, we really
can’t think of a
single reason to
recommend it. Erm,
no, still nothing.
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SCORE
23/JUN/06 |
38% |
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Along with the usual dreams of
playing for England or being an
astronaut, it’s a safe bet that
most of us at one stage during
our childhood had aspirations of becoming a
ninja. For a certain generation this is thanks
in part to the Teenage Mutant Ninja Turtles,
but the fact that Japan’s silent assassins are
ultra-cool and hard-as-nails explains their
continuing popularity. We on the Play team
have happy memories of sneaking about the
house dressed from head-to-toe in black, with a
plastic sword strapped to our back and some
homemade throwing stars (card covered in
tinfoil of course), on a mission for a Japanese
feudal lord to assassinate the cat.
It’s little surprise then that there are
countless ninja-themed games, all trying
to captivate that small child in us all. The
Tenchu series has been around since the
days of the PSOne, and in that time has built
up an eager following, despite the fact that
most of the Tenchu games aren’t actually
any good. The first one had its unique charm,
but with each subsequent instalment this
was overshadowed by the series’ dodgy
gameplay and ropey graphics. That being
the case, we approached Tenchu: Time Of
The Assassins with some trepidation, but
imagine our surprise when it turned out to be
even worse than we expected.
The most obvious problem with Time Of
The Assassins is the absolutely horrendous
draw distance. You literally can’t see
further than about two feet in front of your
character’s face, which in a game where
you have to use stealth and sneak up on
your enemies, is absolutely unacceptable.
We lost count of the times we were spotted
by a guard that we didn’t even know was
there, which became just as annoying as
you’d imagine. It may be argued that the
limitations of the PSP hardware are to
blame for this, but with games like Syphon
Filter and the forthcoming Metal Gear Solid:
Portable Ops, it’s obvious that the PSP is
capable of so much more.
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Once a guard has clocked you, the game’s
next biggest problem rears its ugly head:
the combat. If you’re lucky enough to sneak
up on someone, performing stealth kills is
simple enough, but when you have to fight an
enemy face-to-face, things start to get a lot
less straightforward. You can hold down L to
lock-on to your opponents, but the function
doesn’t work very well, so you frequently
become disorientated, and with no manual
camera control you’ll spend most of the
time just hammering the attack button and
hoping. The combat’s a bit of a joke really, and
even with the few extra moves available to
your ninja assassin, you’ll never actually enjoy
any of the battles. Of course, the best way
to avoid them is to be stealthy, but the draw
distance makes that almost impossible, so
you get caught in a particularly vicious cycle.
The combat isn’t helped by the control
scheme, but once again, this is the fault of
the game, rather than the PSP. Syphon Filter
has proven beyond a shadow of a doubt that
the handheld can do justice to a third-person
game, but with Time Of The Assassins, it
feels like the developer has just taken the
PS2 control scheme and wedged it onto the
PSP without realising that there’s one less
analogue stick and two less shoulder buttons.
As if navigating the game wasn’t troublesome
enough, the control scheme compounds the
problem even further and makes completing
the missions a chore.
Not that the missions don’t make a
concerted effort to be as dull as possible.
Most of them consist of navigating a boring
level – preferably by sneaking past the guards
– and locating a certain character, either to
assassinate them or get some information
from them. There are a few missions where
you have to escort an NPC through the level,
and these are as infuriating as you’d imagine,
thanks to the awful AI. To be honest, not a lot
has changed since the early Tenchu games,
but what may have been acceptable in 1998
just doesn’t cut the mustard today.
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Tenchu: Time Of The Assassins was
released in Japan last July, and when playing
the game it became painfully obvious why it
has spent the last 12 months in limbo waiting
for a publisher. The series’ heritage isn’t that
great, but this is easily the worst Tenchu
game yet, and one of the least successful
attempts to bring a PS2 franchise to the
PSP that we’ve seen. The thick darkness
that surrounds the levels breaks the game
before you even start thinking about any
of the other issues, and you end up with
something that makes the experience of
being a ninja seem dull and pointless.
And that is the biggest nail in Time Of The
Assassins’ coffin. Guess it’s back to trying
to assassinate the cat then: wonder if that
ninja suit still fits us?
Jude Salmon
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