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REVIEW TEKKEN: DARK RESURRECTION |
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PUBLISHER
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SONY
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DEVELOPER
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NAMCO BANDAI
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GENRE
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BEAT-'EM-UP
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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As well as being by far the best beat-’emup
on the PSP, Tekken: Dark Resurrection
is one of the machine’s standout games: it
looks great, controls well and is everything
anyone could ever want from a
handheld Tekken. Truly unmissable.
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SCORE
24/JUL/06 |
92% |
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The Tekken series has always been
synonymous with the PlayStation
brand, and when the PSP was
released it was the first Sony system
to launch without a version of the legendary
beat-’em-up. However, there has been little
comment on this because at the back of
everyone’s minds was the thought that
maybe Tekken couldn’t make it to the PSP
without some serious compromises being
made. Sure, we had a new Ridge Racer game,
but Tekken was a completely different matter
altogether; when the fifth game in the series
came to the PlayStation 2 the gulf appeared
impossible to bridge. Fortunately Namco isn’t
as pessimistic as the
rest of us, and thanks
to some hard work has
not only succeeded in
delivering an authentic
Tekken game to the PSP,
but has given us the best version of the series
to appear on a console so far.
Before we get into the review proper,
it’s probably best that we start with
an explanation of what Tekken: Dark
Resurrection is. The first thing to know is
that in the arcades it was known as Tekken 5:
Dark Resurrection. Basically it was an update
of Tekken 5 – best described as Tekken 5.5
– with gameplay modifications, more stages,
two new characters and the return of fanfavourite,
Armor King. If you’re familiar with
Tekken 5 then you’ll be instantly at home
with Dark Resurrection, as all the moves and
combos from the previous game have made
the transition to the PSP, although there has
been some tweaking to tone down certain
characters to improve balance.
The two additions to the Tekken 5 roster are
16-year-old spoiled rich girl Lili – who uses a
general street fighting style – and 26-year-old
Russian ‘human weapon’ Sergei Dragunov
– a practitioner of Soviet-developed combat
sambo. Lili is light and agile, which makes
her good at dodging and launching counterattacks.
Offensively she’s no slouch either,
and has a number of combos that quickly
change height, making it hard for opponents
to successfully block her attacks. Dragunov
is the polar opposite to Lili, a heavy hitter who
specialises in grab manoeuvres over strikes.
Unlike the luchador style of King and Armor
King, and Marduk’s vale tudo, Dragunov’s style
is that of a pure grappler.
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With that out of the way we can get on with
the review as promised, and we’re going to
start with something we try not to talk about
too much, and that’s the graphics. As the
old saying goes, a picture literally speaks a
thousand words, so we would normally let the
screenshots framing the review do the talking
for us, but in the case of Dark Resurrection
we’re going to make an exception. It is by far
the best looking 3D game on the PSP, and
just by glancing over these pages we think
you can agree that it is absolutely gorgeous.
During fights the game runs at full 60 framesper-
second with no slowdown whatsoever,
which is one of the most important things
in a beat-’em-up. Best of all though, when
compared to its arcade and home console
counterparts, Tekken: Dark Resurrection
stands up remarkably well, not looking like
the poorer cousin that in a lesser company’s
hands it could so easily have been.
It definitely looks the part, but most
importantly, Dark Resurrection plays just as
a Tekken game should. The PlayStation pad
has always looked like it was conceived with
the Tekken games in mind above all else, and
as the PSP’s button layout is modelled after
the classic design, the right/left kick/punch
control method works as well here as it ever
has before. During the multitude of battles we
fought there was never a problem with any of
the buttons’ responses, and the D-pad works
fantastically (admittedly there aren’t many
diagonals to contend with in Tekken games,
which may explain it). The only downside we
could think of was that due to the way you hold
the PSP, it’s hard to press both kick or punch
buttons together, but by assigning them to
the shoulder buttons, this obstacle was very
quickly overcome.
Aside from the outstanding graphics and
spot-on gameplay, one of the most impressive
things about Dark Resurrection is how much
Namco has crammed into the UMD, with a
number of modes to play through. Before you
can jump into the game though you have to
create a player profile, which will record your
wins and losses with each character in certain
modes, save your creations in character
customisation mode (see ‘Tekken Does ‘What
Not To Wear’’ for details) and your overall
progress through the game. The more battles
you win the better your rank, but this is only
affected by fighting certain matches.
Story mode is as close to a traditional
arcade mode as you’re going to get, where
you choose a character, play through eight
stages and finally fight Jinpachi to see the
ending movie. There is an arcade mode
available that simulates a two-player game
you would have in an arcade against a human
opponent, offering an infinite number of
battles to improve your rank. Quick Battle
allows you to jump into a one-on-one or team
battle match; Attack is where to go for time
attack and survival modes; Gold Rush where
you beat up your opponent to win money – if
you’re alive at the end of the round you get
to keep what you earn; and Practice, which
gives you the opportunity to hone your skills.
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The Tekken Dojo is an interesting addition,
and consists of a number of tournaments
against computer-controlled fighters. Each
dojo has a number of opponents in and
around your rank, and the goal is to improve
your rank until you’re in the top tier, win the
main tournament and proceed to the next
dojo with higher-ranked foes. The Tekken
dojo is a good way to build your rank and
gain cash, but as you improve so does the
competition. If you choose to turn ghost data
on, the game will record how you play the
game, and create a virtual you, or at least in
the way you play Tekken. This ghost data can
be uploaded to the Internet for other players
to download and fight against, or you can
download other’s data and fight their ghosts
in the single-player game.
Finally there are the bonus games,
Command Attack and Tekken Bowling.
Command Attack is pretty straightforward,
and you have to win
a fight by performing
the required moves,
but Tekken Bowling
– aside from being
exactly what it sounds like – is a fantastic
little diversion. A hit with fans since its debut
in Tag Tournament, Tekken Bowling plays
as you’ll remember it, hiding a deep game
beneath its simplistic exterior. Much like
when they’re fighting, each of the characters
has different attributes for bowling, adding
some unexpected strategy. Admittedly you
wouldn’t buy it as it is as a stand-alone title,
but as a bonus game, it’s all you could ask for.
With a grand total of 34 playable characters,
a multitude of stages to do battle in, a huge
variety of game modes and the almost
limitless possibilities of the character
customisation mode, Dark Resurrection is the
ultimate Tekken experience. Everything we
loved about the PlayStation 2’s Tekken 5 has
made it into the PSP version, plus all the extras
that Namco could have easily not bothered
with, making for a game that exceeds even our
expectations. As the first ‘pure’ 3D beat-’emup
on the PSP, Dark Resurrection has set the
bar unbelievably high, and unless Sega comes
up with a particularly fine conversion of Virtua
Fighter 4 Final Tuned (Virtua Fighter 5 is a little
beyond the PSP’s capabilities), then what we
have here is the best fighting game the PSP
will ever see.
Jude Salmon
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