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REVIEW TALKMAN |
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PUBLISHER
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SONY
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DEVELOPER
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IN-HOUSE
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GENRE
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N/A
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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There’s no real practical use for Talkman.
Aside from its cretin of a host and
long loading times, it works very well,
but there’ll never be a situation where
thrusting a PSP
in someone’s
face will help with
conversation.
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SCORE
23/JUN/06 |
51% |
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The first dilemma that struck this
particular reviewer when faced
with writing about Talkman was
this – how the hell does one review
Talkman? It’s certainly not a game in the
traditional sense – Sony’s latest attempt to
breach the mass market is essentially an
interactive PSP phrase book and translation
tool. Except it’s not, it’s a bit different. There’s
puzzles and … look, it’s happening already.
Talkman is like no other piece of software,
and as such, we’re going to have to break it
down into little chunks to even have a hope of
attributing a numerical score to it. Let’s see
how it goes, shall we.
The main bulk of Talkman comes in the
form of ‘Talk’ mode, whereby you interact with
a blue bird named Max. First things first – Max
is a moron. He’s a bird, so he shouldn’t think
of himself as cool, but the fact he knows six
languages makes him think he has the right
to be a smug, irritating self-righteous virus.
Seeing as Max is the focal point of everything in
Talkman, it is something of a problem. Anyway,
after the initial shock of being confronted
by someone so immensely hateful passes,
it becomes clear that Talkman is a tool for
learning language and aiding conversations
with foreigners.
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You begin by selecting a scene from a list of
typical holiday situations – you know the type,
meeting people, going clubbing, going skiing…
Then the game will ask you to say something
into the microphone that will be relevant to
that situation. For example in a nightclub, you
might want to know
what time it shuts, or
when meeting people,
how old they are. This
is all well and good,
until you realize that
Talkman will only let you ask questions that it
already has in its database, and that whatever
you say will result in the game producing a list
of the questions it wants to ask. Therefore you
are limited to a (admittedly large) selection of
queries, and they’re often in bizarre places. The
whole thing is just a little too clumsy for its own
good. Long loading times, a confusing interface
and the horror that is Max do not make for a
useful tool.
Imagine the situation: you’re strolling down
a beautiful Venetian street when you happen
upon a gorgeous, but innocent looking
native girl (you know, the type that Jude
likes). Desperate to talk to her but hopelessly
inadequate with the language, you whip out
your PSP. She looks intrigued, if a little scared.
Flicking the power switch to ‘on’, you catch
her eyeline in order to stop her from walking
away. "Just a minute" you garble in a bizarre
Italian accent. She reaches for something that
suspiciously resembles mace, then the World’s
Most Awkward Silence Ever takes place as
you both wait uncomfortably for the PSP to
load. By now she’s looking at the screen, half
intrigued, half scared for her life. But at least
she’s still here. "Oh good, it’s Max. He’ll break
the tension" you think to yourself, "Oh no,
he’s a cretin. Quick, Get into Talk mode" you
mumble as she looks at you, terrified. Quickly
you spout "What’s your name?" into the PSP.
She replies "Francesca" before Max can even
get to repeating the sentence in Italian. She
begins to walk away, but you grab her arm
in a last desperate attempt to engage her in
Talkman conversation. You thrust the PSP into
her grasp. She looks at the screen. Then she
looks at you. Then she runs away. With your
PSP. Two weeks later you find her in the corner
of a dingy downtown bar, drunk as a skunk,
playing LocoRoco. But that’s another story.
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And therein lies the main problem with
Talkman. Why the hell would you want to
use it? Aside from the minigames – see “Yo
hablo Espanol”, There’s no practical use for
the thing, and it certainly isn’t fun. There’s no
situation where you could practically use it, so
it becomes a tool for training yourself in the
basics of Spanish, Italian, Japanese or French –
with long loading pauses and a phenomenally
irritating host. But, and this is a crucial but, it
works very well. The microphone recognises
words and, somehow, pronunciation with
unerring accuracy; there are thousands of
useful phrases and it delivers on every single
one of its promises. It just promises stupid
things. Like being able to have pleasant
conversations with angry foreigners who have
absolutely no interest in getting to know English
scum. And we don’t blame them.
So, the numerical score. If a game that
performs its task adequately yet does nothing
spectacular is considered average, then
Talkman is the very definition of average.
We wouldn’t recommend it to anyone, but if
you’re after a novel way of losing your PSP to
a thieving tourist or cunning native, then you
could do a hell of a lot worse than Talkman.
Jon Denton
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