Eggs, wheat, ground meat, sandwiches
and iron ore. Just some of the things you
can look forward to finding if you buy Tales
Of The World. You’d think the game would
pick up when you’re
doing important
plot stuff, but it just
doesn’t. Yawn.
SCORE
10/SEP/07
56%
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There’s nothing worse than someone
who can’t tell a good story. (Well,
actually there are a lot of things
worse than someone who can’t tell
a good story, but we like the glibness of that
sweeping statement so we’re sticking with
it.) Would you want to hear the story of a
human-shaped creature born from a life tree
who goes on fetch quests for people? “And
this one time the owner of the inn needed
three eggs. I totally got
them for her and then
the guy who runs the tool
shop asked me to get him
three opals and kill five
boar-like creatures. And then…” Tales Of The
World: Radiant Mythology goes on like this
for fricking hours.
You start as the aforementioned offspring
of the life tree. There’s something going
around eating dimensions; the town you
set up home in is being led by a dictatorship
and most of the cast of Tales Of Symphonia
are living there. Which would be fine if you’d
played Tales Of Symphonia, but as it was a
GameCube release and really rather average,
we don’t think you will have.
“And then I went back to the dungeon,
after spending around half a day collecting
things for other people, and I had to rescue
some prisoners. Did I mention the dungeons
are really big and literally littered with
monsters? But it was okay, I just tapped
X at them until they went away.” Yawn, a
massive jaw-breaking, eye-watering yawn.
You spend so much time in the dungeons
because you have to complete a certain
number of the rubbish fetch quests before
you’re allowed to advance the story.
Unfortunately, these see you going back
to the same dungeons, only you have to
get further through them. They are lengthy
winding corridors filled with monsters. Sure,
you can avoid them if you’re good enough
at dummying them to get past. You can
always fight, but the real-time mechanic just
descends into button hammering.
As you get further through the tale you
can change your job class and use magic, if
you like. But this just makes the numerous
battles longer as you wait for the magic
attack to actually happen.
The thing that’s pissing us off the most,
though, is that we had to play it for a day and
a half just to get to a new dungeon so that
all the screenshots wouldn’t look the same.
And that’s a day and a half too long.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson