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REVIEW TALES OF ETERNIA |
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PUBLISHER
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UBISOFT
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DEVELOPER
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NAMCO CAMBRIDGE
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GENRE
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RPG
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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As generic as they come, Tales Of
Eternia remains a long and involving
adventure. While
there are no
points for
originality it
remains an
engrossing RPG.
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SCORE
06/MAR/06 |
85% |
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We’re not going to beat around
the bush with this one – Tales
Of Eternia is not an original
PSP game. Picked your
jaw up off the floor yet? Now we’ll explain.
Released in Japan in 2000 on the PSone, it
was also translated for the US market and
re-christened Tales Of Destiny II. However,
us lowly European gamers were deemed
unworthy of the title, so it is not without a
considerable amount of irony that we’re
getting the PSP version a lot earlier than our
rotund cousins across the pond, if they get it
at all. We don’t really care, to be honest. We’re
happy to take what we can get; but if you feel
so inclined, please take this opportunity to
cackle with glee.
Whether or not you know anything of Tales
Of Eternia’s history, the thought of playing
a five-year-old game on Sony’s sexy little
plaything may seem like a big fat waste of time.
Certainly not something to get excited about.
To some extent we’d agree – we’d much rather
see new content on the PSP too – but when
the game in question has never been released
in Europe before, it’s not so much of a problem.
In fact, Eternia is only the second game in
Namco’s long-running Tales series to make it
over to us, the first being Tales Of Symphonia
on the GameCube. Luckily, Ubisoft has seen
fit to rectify this situation. We can only hope
that this change of policy extends to the two
recent Tales games on
the PS2. If so, we will
be welcoming them
to our rain-soaked
shores with openarms.
The Tales series has always been a favourite
with RPG fans in the know, marrying genre
traditions with a unique real-time combat
system. The frequent monster encounters in
Eternia are still random in their occurrence,
so you’ll be happily exploring a verdant forest
when a big hairy monster crashes the party
looking to end your pleasant day with a severe
kicking. Once battles commence, however,
you and your fellow warriors (up to four at
a time) aren’t rooted to the spot as in many
RPGs, but are given free movement over a
two-dimensional battlefield. All actions can be
accessed through a few simple buttons or the
easy-to-navigate menu system, meaning that
visiting pain on your attackers is not a complex
task. In fact, it’s refreshing simple.
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Your buddies are AI-controlled, though you
have a few choices over the type of actions
they perform during battles. Their contribution
is always valuable, so it’s never left up to you
to settle your differences with your enemies.
However, the funky battle system is about
as far as Eternia strays from its generic
roots; but because it’s such a big change
to what we usually expect to see in an RPG,
it helps to keep everything feeling a little
more progressive.
Seeing as so much time is spent fighting, it’s
absolutely amazing that for once the battles
don’t become tiresome and, more importantly,
the game is balanced so well that there are no
instances where power-levelling is required
– by playing through the game normally you
should be experienced enough to dispatch any
boss with enough care during battle.
On all other fronts, Eternia is as
predictable as they come, rigidly sticking
to RPG conventions – the story, characters,
pacing and adventuring are all comfortably
familiar. Despite this though, Eternia is
ceaselessly charming, with the well-translated
script delivered by enthusiastic voice actors
who really help breathe life into the characters.
All the things you expect an RPG to do,
Eternia does exceptionally well, so it’s
blissfully easy to overlook the fact that it’s
both a conversion and a by-the-numbers
game. Best of all though, you can save
anywhere, so you won’t have to miss your
stop on the bus because you’re searching
frantically for a save point. Tales Of Eternia may
be nothing more than a conversion of a halfdecade-
old PSOne game, but fortunately it has
more than enough quality to rise above this
stigma. And besides, it was a pretty good
game in the first place. To have fitted it all
nicely into the handheld is no mean feat.
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Despite all this, if RPGs have never grabbed
you before, then Tales Of Eternia’s distinctly
retro feel is not going to do anything to change
your mind. But, for those who have dabbled
– or those who would consider themselves
a ‘hardcore’ fan of this RPG staple – this is
a game that will provide a long, satisfying
adventure.
If this is the quality of RPG to come on the
PSP, then it bodes well for the standard of
other classic PSOne conversions. We would be
thrilled to see a version of Capcom’s Breath Of
Fire III, for example. Now all we need to do is
convince Square Enix to port Final Fantasy VII.
Jude Salmon
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