While Taito: Power-Up is a variable
smorgasbord of treats for retro fans
and includes its fair share of oldies and
goldies it still struggles to shine over
longer periods of play. Entertaining,
sure, but by no means legendary.
SCORE
18/SEP/06
64%
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Before every arcade became a
teeming pool of baseball caps,
sweat and underage debauchery
there was a golden age – a time
when the high score was king and 3D visuals
were just a glint in a developer’s eye. This
was a time when gameplay was limited to
a shot, a skip and a jump, with rogue Kiwi’s
cleaning house, balloons navigating their
way through mazes and invaders from
space that weren’t interested in all that
intrusive probing. Okay, it doesn’t seem too
hot now but those days spent hunched over
a cigarette-scorched games cabinet have
made us what we are today and we thought
we’d never get them back. Until now that is,
as instead of saturating the PSP with new
and innovative content to challenge the lofty
status of the DS it seems
developers are going
backwards in order to
go forwards by releasing
yet another retro
round-up – this time
in the form of Taito Legends: Power-Up.
After achieving a modest degree of
success on the PS2, a PSP counterpart was
to be expected and thankfully this is a good
showing with a few diamonds hidden in a
fair amount of rough. A game like The New
Zealand Story still holds up as an incredibly
entertaining and enjoyable platformer
and who could grumble at the inclusion of
Elevator Action, one of the best (and only)
games that let you ride up and down in an
elevator shooting people in the face. Twin
these with the likes of the immortal Space
Invaders and the alarmingly addictive
Cameltry and you’ve got the makings of
a respectable old-school collection.
The line-up spans Taito’s earliest arcade
offerings, which transfer surprisingly well
to handheld, delivering the kind of simple
and immediate fix that made them so
moreish in the first place. However, once
you get over the initial wave of nostalgia
– which you do relatively quickly – you
discover that many of the other games are
only there to make up the numbers and
are simply clones of one another, copyand-
pasting elements together to make
a slightly different game. Beard-stroking
retro-sexuals might get a laugh out of the
‘enhanced’ versions of a select few games
that feature updated visuals, but as graphics
were never what made these titles shine
in the first place their value is limited.
When Power-Up is good it’s really good
with various classics keeping the scene alive,
but unfortunately far too few of these titles
stand the test of time making this ensemble
the very definition of candyfloss gaming.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson