Building on the sterling work of last year’s
Dark Mirror, Logan’s Shadow proves that
the Syphon Filter series has found its
natural home on Sony’s handheld. Linear
it may be but as a
cinematic action
game, you can’t
fault it.
SCORE
03/DEC/07
84%
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Despite having a large smile on our
faces, we’re reeling from the end
of our latest mission with Gabe
Logan due to a last minute kick to
our love bags. Why? Well, the final sections of
Logan’s Shadow, which culminates in a climatic
and jaw-dropping boss battle with a hydraulic
lift, kind of left a nasty taste of lame in our
mouths… so why are we so happy about it?
This year’s follow up to last year’s excellent
Syphon Filter: Dark Mirror finds Gabe trying to
thwart yet another global terrorist threat that’s
every bit as melodramatic as anything Tom
Clancy’s fingers are capable of knocking out.
This new appendage retains the series’
well-established third-person perspective and
re-incorporates that subtly effective stealth
action that was introduced in
Dark Mirror. Here,
running-fire is pretty much running-suicide, so
you’re continually forced to make Gabe cosy
up against walls and take a
considerate aim to pick off
his enemies.
This methodical means
of combat feels perfectly
suited to the PSP. Never
are you forced to wrestle
with doughy controls and
disobedient cross hairs as the screen flashes
panic red, which sadly, has become one of the
necessary evils for games of this ilk appearing
on the handheld.
This methodical means
of combat feels perfectly
suited to the PSP. Never
are you forced to wrestle
with doughy controls and
disobedient cross hairs as the screen flashes
panic red, which sadly, has become one of the
necessary evils for games of this ilk appearing
on the handheld.
The benefits that the game’s Havok physics
bring are also showcased throughout; the
lifeless drape themselves over their environs
realistically and a believable fluidity drenches
the game’s underwater sections.
Of course, no one-man-terrorism-plugpuller
is worth his salt without boasting an
exhaustive number of weapons and controls
and, thankfully, Gabe has both in abundance.
He can now blind-fire with showy amounts of
weaponry, use enemies as human shields and
even has a handy grappling hook.
While the gameplay in Logan’s Shadow is
noticeably linear – to the point where you’re
told precisely when to climb and when to
grapple – Sony can be forgiven for putting on a
great cinematic show throughout the game’s
missions. And while that subdued finale is by no
means a complete shambles – in comparison
to others we’ve witnessed in our days – it’s a
shame that the promise and quality of Logan’s
Shadow doesn’t cast a grand spectacle to
round everything off nicely.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson