It’s an awesome and extensive version of
Alpha 3, it’s just a shame it’s so damn
difficult to get a super cancel out of it.
If you can get around the awkwardness of
using the nub this
score will seem a
little harsh, if not
it’s more than fair.
SCORE
06/MAR/06
70%
CLICK ON A THUMBNAIL TO PREVIEW
If you pre-order the Japanese release
of Street Fighter Alpha 3 Max you’ll
receive a free D-pad cover for the
shoddy diagonal-fearing PSP D-pad.
If you don’t you’ll have to play with the
analogue nub and if you do that you’ll have
to learn how to use yet another input device
(after the D-pad and arcade stick that you’ve
used on other versions). It takes time to
learn a new input method.
Anyway we didn’t get a D-pad cover, so
we played with the nub and decided that it
sucks a bit, but you might get used to it in
time. It’s just annoying to have to readjust
all your combos and timings and putting up
with the guess-work
caused by the nub. This
is especially galling for
something like Street
Fighter where timing
and accuracy are paramount. All those
moves that you’ve honed to perfection
over years of practice are suddenly beyond
your highly trained fingers. What was once
second-nature becomes a painful learning
curb. Frankly, we didn’t have the patience.
It’s such a shame too because this is the
biggest conversion of
Street Fighter Alpha
3 and there’s a lot to enjoy; it’s got loads
of modes, extra characters, wireless LAN,
three isms, tag battles even. And yet it’s
pretty unplayable at the start.
Oh and you can’t parry either because it’s
not Third Strike. What you can do though
are Variable Battles, take part in a World
Tour and level up your character to include
the other special stuff (cancels, rolls,
dashes) from the other isms, the Dramatic
Battles return along with the Reverse
Dramatic Battle (two on you). Then there
are all the usual modes like Team Battles,
Survival mode and the new 100 Vs Kumite
Mode which is like Survival with a limit. But
playing against the computer isn’t much
fun – it never has been in Street Fighter
games – especially as it doesn’t have to
use the nub, and when you miss your super
and get one in the face in return it makes it
tough to carry on.
If the D-pad attachment works add on
another 20 per cent to the score, if we ever
get one in we’ll let you know if it works in a
future issue. If it doesn’t then there’s little
point in missing combos continuously.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson