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REVIEW STAR WARS: LETHAL ALLIANCE |
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PUBLISHER
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UBISOFT
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DEVELOPER
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UBISOFT MONTREAL
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GENRE
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THIRD-PERSON SHOOTER
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PLAYERS
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1-4
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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Surely nobody can be that much of a Star
Wars fanboy to play all the way through
Lethal Alliance? It’s just too much of a
chore and with the Star Wars link tenuous
at best, it’d be
better if you left
this on a shelf far,
far away.
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SCORE
06/DEC/06 |
67% |
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Oh lordy, more Star Wars. Thought
this was all supposed to be over
now? You know when Vader turned
into Vader and it ended? But no,
here’s another game for all the Star Wars
fanboys to pretend they enjoy and everyone
else to realize that it’s just not very good.
Unfortunately Star Wars didn’t end with the
films. There’s this whole Expanded Universe
thing as well which allows for books, comics,
radio shows, fan fiction… and anything else
that can be seen as a marketable commodity
and sold onto men who still haven’t grown out
of making vzzuum noises or naming their kids
Luke or R2-D2.
Anyway Star Wars: Lethal Alliance on the
PSP take place in the tenuous space between
Episode III and Episode IV and sees you
playing as the Twi’lek Rianna Saren who has
been employed as a mercenary by the Rebel
Alliance. Princess Leia, looking rather polygony,
personally asks Rianna and her robot chum
Zeeo to infiltrate the Empire and steal the plans
for the Death Star. Obviously the mission is
successful whether you play through the game
or not since the Rebels have the plans and
destroy the Death Star in Episode IV. How’s that
for a spoiler?
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From a technical standpoint, Legend on
the PSP is a marvel, retaining much of the
graphical frippery seen on the PS2. Each
of the varied environIf you do decide to help with the inevitable
success of the mission then you’re in for a linear
adventure filled with repetitive blasting and,
and... not much else really.
Rianna and Zeeo must work together to clear
each and every room they come across
of the enemies to progress through to
the end of the level. Sometimes your
mission objective is clear enough and you can
be pretty sure that you are actually working
towards some sort of goal, be it destroying
marked crates or stealing intel from specified
computers. Other times the words Mission
Complete flash up and you’re left wondering
what you were doing and what the point of it
was. The whole ‘steal the plans for the Death
Star’ premise doesn’t hold enough weight when
you’ve been scootling about on ceilings using
Zeeo as a magnetic seat.
For Lethal Alliance the gimmick, aside from
all the Star Wars stuff, is co-operation. Sure
this is something more akin to Sesame Street,
but this is all about shooting aliens in the
tentacles, we said tentacles, rather than trying
to make a two-headed purple monster get on
with itself, although… no, no there aren’t any
two-headed purple monsters, even in the Star
Wars universe. But, co-operate Rianna and
Zeeo must. Most of this co-operation leads
to Zeoo hacking into computers, but he does
have a few other abilities. Rianna can use him
as a battering ram to stun enemies for a few
seconds; the bleeping robot can also be picked
up and used to deflect laser fire and bounce
it back letting you destroy other targets. If
Rianna performs a dodge when Zeoo is close
to her they perform a bullet-time dodge which
allows Rianna to get a few more shots off. Zeoo
makes a handy moveable platform for Rianna
to jump to, helping her climb up to parts of the
level that would be inaccessible if she was on
her own.
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While Zeoo is hacking into something and
Rianna is on her own, you’ll find she’s pretty
handy with her blasters and close combat
techniques. But it is more advantageous to
use Zeeo as much as possible, since with each
successful co-op kill her attack power goes up.
Because you can’t leave certain areas until all
the enemies are dead you really want to get
through them as quickly as possible.
Unfortunately it’s not long into Lethal
Alliance that the getting-rid-of-all-theenemies-
in-the-room formula starts to grate
and as most of the shoot-outs descend into
you standing in front of an enemy shooting
at it until it dies it gets pretty boring. Once
you’re done blasting all the aliens you’ve been
auto-targeting, your next task is laid out right
in front of you and usually just involves moving
to the next room by using one of Zeoo’s
abilities. The places where you use Zeoo are all
highlighted, so it’s just a matter of finding one
and using the robot to get to the next room.
Where you’ll have to shoot more people.
Eventually Star Wars: Lethal Alliance livens
things up with some platforming sections,
but these are made really frustrating because
Rianna doesn’t jump – instead she rolls,
usually to her death. It’s made that much
more frustrating by Rianna’s large turning
circle, which leads you to controlling her like
you would a car, reversing and lining her up
correctly. At other points she can take control
of a laser canon and shoot some more aliens
while Zeoo repairs the gun or keeps it from
over-heating, and it’s as dull as we’ve made
it sound here. In all it just proves that nothing
Star Wars related will ever be as exciting as The
Empire Strikes Back.
Tim Empey
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