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REVIEW STAR WARS: RENEGADE SQUADRON |
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PUBLISHER
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LUCASARTS
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DEVELOPER
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REBELLION
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GENRE
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THIRD-PERSON SHOOTER
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PLAYERS
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1-16
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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It’s Battlefront… but it’s also the closest
thing to the console versions so far,
making it an evolution. With a good story,
decent controls and great space battles,
Rebellion hits more
than it misses, but
there’s still a lot
to improve.
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SCORE
05/NOV/07 |
78% |
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Rule one when making a Star
Wars game: don’t insult the hell
out of those who live, breath and
die for the franchise, because
that particular gang is likely to kill you. So,
having a main character in a Star Wars
game state, “Solo might not shoot first
when it comes to bounty hunters…” is a
giant recipe for disaster. You’re about to
open a can of worms that will go off a bit like
a thermal detonator to your face. Even Mr
George Lucas himself is apt to walk around
the Indiana Jones IV
set these days with
a ‘Solo shot first’
T-shirt on. Developer
Rebellion should
have known better.
A digression, sure, but then, even by
just revealing that Star Wars Battlefront:
Renegade Squadron states that Han didn’t
shoot Greedo first, we’ve put a fair portion
of potential players off buying it… which
is a bit rubbish, really, as it’s not half bad.
Shame on you, Rebellion, for forcing us into
this position. Okay, let’s turn the silly-ometer
off for a moment. No one is killing
anyone, and saying Han lost his itchy trigger
finger won’t stop people buying Renegade
Squadron, the latest in the massively
successful Battlefront franchise (one that
has sold more than 10 million copies to date
since launching in 2004).
Despite being a capture-point multiplayer
game in disguise, perhaps the biggest thing
Renegade Squadron has going for it is an
interesting and intriguing story. Set over the
course of the original trilogy, beginning with
the evacuation of Yavin 4 and ending with
the battle of Endor, it’s a boy’s own war
movie set in the Star Wars universe. Told
through a beautiful and animated art style
similar to those used on the original posters,
Renegade Squadron sees a group of ragtag
scoundrels, led by Han Solo, carry out a
multitude of secret operations throughout
the galaxy, with an abundance of dogfights
thrown in for good measure, too. It’s not at
all deep, and a lot of the animated stuff is
crudely done, but it’s the kind of story that
really could be expanded into something
special. If you can forgive it alluding to Han
not shooting first, that is.
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But speaking of shooting, Renegade
Squadron has clearly studied at the school
of Doom – what with you being unable to
actually look up and down when you’re on
foot. That’s different when you’re dogfighting
up in space, but the majority of Renegade
Squadron is set down on the ground. And
it’s here you’ll see the relatively bad job
Rebellion has done covering the fact that, to
all intents and purposes, the campaign is just
a couple of multiplayer modes bookended
by plot. It doesn’t make sense that, even in
the face of an epic sci-fisaga dealing with
space travel, other worlds and alien races,
you would essentially win wars by capturing
spawn points and, essentially, ‘the flag’ every
now and then. It doesn’t matter how much
the developer tries to dress it up: this is
offline multiplayer gaming.
But it’s fun and it all works, which is the
most important thing here. While the controls
arguably plagued Battlefront II on the PSP,
Rebellion is fairly adept with the system now,
having developed several titles for it. As a
result, it’s been able to embrace the PSP
as a format – and what it’s learnt certainly
helps Renegade Squadron. While not perfect,
movement, actions and, in particular, the
space stuff control charmingly. You’ll never
get to the point where you’re cursing them. In
fact, the space stuff is well worth singling out
because even the thought of space-based
battles on the PSP is a terrifying prospect.
But Rebellion makes it work, and dogfighting
has the distinct honour of standing out as
some of the best stuff in the game.
It’s a little jippy how you just lock on to
targets and arbitrarily follow them, meaning
you’ll only have to worry about shooting.
But it’s so much fun jumping into an X-Wing,
taking out a dozen Tie Fighters in some epic
space battle, then docking on an enemy ship,
blasting some Storm Troopers, before getting
back into your X-Wing to take the fight
outside. And yes, it all works lovely online.
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Unlike Battlefront II, which only supported
up to four players via Ad-Hoc, Renegade
Squadron enables eight. Play it via
infrastructure and you can have up to 16
players duking it out instead. In short, the
multiplayer stuff has been greatly expanded
and is worth experiencing. There are a
number of kinks, but this is the closest the
PSP has come to emulating the console
versions, and it’s the only game in this series
released this year as it is. In that respect,
it’s well worth checking out. Factor in a
decent story and controls that won’t make
you hate your hands, as well as some fun, if
uninspired, gameplay, and the developers
really have done a good job. One worth
commending. Still... shame on them, eh?
Craig Gilmore
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