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REVIEW STAR WARS BATTLEFRONT II |
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PUBLISHER
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ACTIVISION
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DEVELOPER
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PANDEMIC / SAVAGE
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GENRE
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THIRD-PERSON SHOOTER
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PLAYERS
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1-4
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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The atmosphere is suitably
authentic, but it doesn’t help
that the controls are fiddly
and make playing difficult.
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SCORE
08/DEC/06 |
70% |
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Yes, yes, we’re fully aware exactly
how powerful the PSP is proving to
be. Faster than a speeding bullet, able
to leap tall buildings in a single bound
and capable of effortlessly recreating
almost identical experiences to that
of a PS2, albeit in the palm of
your hand – it really is quite an
achievement. But we can’t help but admit
that sometimes, having an almost identical
game to take with you on the move isn’t all
it’s cracked up to be, if only because playing
it and spotting the flaws in it just makes
you want to go back and play the ‘big’
version instead of the handheld one. A
cunning ploy on the part of publishers
wanting to sell twice as many games,
perhaps, but one that doesn’t reflect well on
the longevity of the
PSP’s titles.
Not that any of this
means that the PSP
version of Star Wars
Battlefront II isn’t any good,
you understand. It just means
that in trying (and largely succeeding)
to recreate the atmosphere of Battlefront on
a smaller format – and having to make
compromises along the way – Activision
may have done itself an injustice. Certainly,
the PSP version stands alone as an
achievement, squeezing so much onto the
format, but when we play it and pine for
the PS2 game... well, it’s a bit self-defeating.
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But we digress; an explanation is in
order here, particularly if you’re new to Star
Wars Battlefront. Covering all six of George
Lucas’ movies, Battlefront II is as close to
being a definitive Star Wars game as you’re
ever likely to buy. As with the original
Battlefront, the ability to live out your
fantasies and actually ‘be’ a Stormtrooper is
realised here, although there’s plenty of
other choices (from CIS robots and Republic
clone soldiers to the Rebels themselves) if
white really isn’t your colour.
The core gameplay also remains
similar to the original game.
Taking its cues from EA’s
Battlefield series, the game
sees players storm
across each of the
worlds capturing
Command Posts until
the opposition is wiped
off the map. It’s simple
but effective, especially in
multiplayer mode where all
hell really does break loose.
As an added bonus for this
sequel, the game now includes spacebased
battles on top of the planetary
combat where players can
jump in whatever ship takes their fancy
(X-Wings to TIE Fighters and everything
between) and fly around blasting each
other to pieces. Granted, these sections
aren’t quite as solid as the main battles –
they tend to involve being shot down
before you even know what’s coming –
but even so, it’s a nice way to break up
the action.
As we said then, the PSP does an
incredibly good job of bringing this action
to the handheld stage; the visuals are
detailed and the sound, booming and
dramatic as it is, helps to create the
impression that you really are inside the
Star Wars universe. Like we also said
though, there are compromises that render
the game slightly less impressive than its
bigger brother. The most problematic of
these has to be the controls. Although
three different control methods are offered
– ranging from one that offers the most
basic functions through to a complex
mapping of every ability in the console
version – only one of them renders the
game anywhere near playable, with the
analogue stick used for aiming and the face
buttons allowing you to move around. The
others, Advanced in particular, are too
clumsy and inaccurate when it comes to
winning battles, making their inclusion
pretty much pointless… unless you like
losing, of course.
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Another big compromise comes with the
inclusion of three ‘exclusive’ campaigns in
an effort to make up for the loss of Rise Of
The Empire mode (the big element that
helps lift the console version from being a
multiplayer-intensive experience). These
would be fine if they were interesting or indepth,
but, well, they’re not. Instead, each
one sees you repeating a single task across
five different stages, with the task varying
according to the campaign chosen: Imperial
Enforcer (kill everything), Rogue Assassin
(kill key enemies – not hard when they
come and find you 90 per cent of the time)
or Rebel Raider (collect item from point A
and carry it to point B) respectively. They’re
really not much of a replacement, meaning
you’ll most likely finish them once and
never touch them again.
Thank goodness, then, that the
presence of Galactic Conquest mode in all
four of its forms – two for each era of the
Star Wars universe – helps lift the game
back up to the level it should be at
(particularly as the multiplayer mode only
allows a paltry four people to play at once).
Stick with this mode, along with the odd
bout of Instant Action, and you’ll find
Battlefront II a joy, albeit a joy
with slightly twitchy controls.
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