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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
REVIEW SPIDERMAN 3
PUBLISHER
ACTIVISION
DEVELOPER
VICARIOUS VISIONS
GENRE
PLATFORM
PLAYERS
1
PRICE
£34.99
RELEASE DATE
OUT NOW
Spider-Man 3 was okay, for about five minutes. Shortly after, it became a series of painful stabs to the soul, culminating in a single realisation: Activision has put out the worst Spider- Man game of recent times. Jesus, we need a holiday after this…
SCORE
07/JAN/08
32%
CLICK ON A THUMBNAIL TO PREVIEW
We’re about to describe the best Spider-Man game ever. It’s called ‘Amazing Spider- Man’, and it’ll be released in 2010. ‘Amazing Spider-Man’ will be exclusive to the PS3, and the graphics will imitate the art style of Steve Ditko, while the story will cover issues 1-38 of the Sixties Amazing Spider-Man comic. It will receive 93% from Play, for boasting a GTA-level of mission variation, and the most refined web mechanics ever created by a developer. Spider-Man 3, on the PSP, is the opposite of that dream.
The politics of this release are problematic. The game is six months later than the movie, and another (slightly better) Spider-Man game has rolled onto the PSP since then. Spider- Man 3 is worthless; it’s built using the same engine as Spider-Man 2 on the PS2, but it’s as ugly as Joan Rivers in a furnace. The city of New York is a bland series of cardboard boxes, while most of the game’s visual effects are embarrassing. The graphics have a strange, latticing filter that gives you the odd impression that you’re looking at the game from inside a lady’s stockings.

The animation is okay, and the basic mechanics of the webswinging are average enough. Sadly, this plain, drab Manhattan has nothing going for it – within about ten minutes, you’ve seen everything it has to offer. The combat is horrible, too. In Spider-Man 2, there was a cushy combo system that was based on dodging, and counterattacks, but Spider-Man 3 lacks variation, and any kind of responsiveness.
Everything is routine, and nothing is inspired. Swing to one location, watch a rubbish cut-scene, and then bash buttons for three minutes – it’s not hard, and it doesn’t matter. For Marvel fans, this is akin to having Iron Man vomit all over your face; it’s a waste of a licence that is a perfect match for gaming. Once again, the importance of perennially updating its franchises has got in the way of Activision’s gaming sensibilities.

With the exception of Bruce Campbell and his useful, sarcastic mutterings, there’s nothing to rescue this from downtrodden, Bognor Regis-quality unpleasantness. It’s as mundane as reading ‘Carp Monthly’ in Kwik-Fit, and the graphics are thrice as hideous as a Subway employee. Is there anything else to say about this harsh, soggy mess of a movie tie-in? Not really. Spidey continues to be the corporate chump.

Samuel Roberts

 
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