It’s a tragedy, and thanks to
Spidey’s undulating movement,
something of a comedy. But not a very
funny one.
SCORE
26/JUL/07
40%
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Let’s get one thing straight – the PSP’s
awesome graphical capabilities are now
officially being taken for granted, which
means that the novelty of playing a
rehash of a PS2 game wears off real
quick. If it’s a rehash of a game made
obsolete and exposed as piss poor by
a superior sequel, doubly so. And you
don’t need to be clairvoyant to already
know that this applies to Spider-Man 2
As you’ll no doubt recall, Spider-Man
2 on PS2 introduced a wonderful webswinging
system, powered by
Awesome Physics™ for a truly
exhilarating time. Perhaps the streaming
technology that facilitated this is too
strenuous for the UMD format, because
Spidey has de-evolved to once again
spewing lame stick-to-thin-air webbing
that’s totally counter intuitive, slow and
unwieldy. It’s a tragedy, and thanks to
Spidey’s undulating movement,
something of a comedy. But not a very
funny one.
Gone then is one of the most
rewarding game developments of recent
years. The gristle left over consisting of
lame fisticuffs with knuckleheads, the
throwing of enough switches to drive a
man insane and the worst kind of trialand-
error gameplay. Elsewhere we have
rehashes of missions we’ve already
played and a character too often holed
up in a warehouse whose abilities have
a nasty habit of spazzing out the game’s
already spaz-tastic camera when in
enclosed spaces. Spider
sense is niggling.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson