Another outing for Sonic that has
moments of nostalgic brilliance; a
brilliance that is sadly marred by some
rather questionable tweaks to the
gameplay and an
annoying AI.
SCORE
07/JAN/08
75%
CLICK ON A THUMBNAIL TO PREVIEW
It’s been a turbulent life for poor old
Sonic. A career stretching various
genres across myriad platforms, and not
one of them has ever really recaptured
that classic mojo from his 16-bit days.
The ’hog can run, probably better
than any other character in the annals of
videogames. Playing to his strengths is
when you get the best from Sonic. When
you start clouding his poor little head with
mountainous lines of text, clunky fighting
engines and fishing mini-games, that’s
when he starts contracting nasty migraines.
Sonic Rivals 2 is a game that epitomises
perfectly the life struggle of Sega’s
eponymous hero. It’s a game that feels
a little all over the place; a dizzying
rollercoaster of highs and lows.
The main game consists of six zones,
split into four acts, and each follows the
exact same pattern: two races interlaced
with one frustrating battle game – a roster
of either ‘Blind Fighting’, ‘Pass the Bomb:
Frustration Edition’ or ‘Ring Collection
Challenge’ (which is just too easy to even
call a challenge) – before ending in an
awkward boss fight. The skittish nature of
the characters mean that these sections are
as frustrating as trying to spur two bashful
fleas into making love on an icy pavement
by whispering poetry to them from the top
of the Empire State building.
The racing sections
are the game’s real
high points though,
truly exhilarating stuff,
stretching over vast
stages and quirky themed zones with
elements that spring you every which
way imaginable. Sure, you can argue that
the gameplay predominately consists of
holding right on the D-pad until you stick
to an obstacle, or that the computer AI
is questionable at best, and power-ups
and character specials don’t really feel
like they’re doing you any kind of benefit
during the races. But all of the classic Sonic
elements are there; it’s just that the game
likes to make you work for them.
With twice as many characters as the
original game – each with their own story
mode and unlockable signature cup – the
game certainly doesn’t shirk on longevity or
features. It’s just a shame the new tweaks to
the game, rather than add variety, seem to
have caused Sonic to drop the ball yet again.
Next time just look to sharpen the racing,
buddy; it’s what you’re good at.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson