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REVIEW SONIC RIVALS |
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PUBLISHER
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SEGA
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DEVELOPER
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BACKBONE ENTERTAINMENT
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GENRE
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PLATFORM
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PLAYERS
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1-2
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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The long overdue return to 2D gameplay
is more than welcome, but this hasn’t
turned out to be as much fun as it ought
to have been. Holding right on the D-pad
just gets boring
before long. And
why’s Sonic gone
and got all rude?
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SCORE
13/NOV/06 |
70% |
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Ever since the very moment Sonic
made the misguided jump from
2D to 3D back in 1996, fans
have been screaming at him to
turn around and leap straight back to the
familiar 2D environs from whence he came.
Back in the mid-Nineties, the widespread
shift in gaming from 2D to 3D jammed
Sonic The Hedgehog rather uncomfortably
between a rock and a hard place. At the
time, Sonic was still one of the leading lights
of the games industry, so understandably
he wouldn’t want to get left behind by the
times. But what everyone knew, except
possibly one or two key decision-makers
at Sega, was that Sonic’s trademark speed
would be compromised in 3D and that
introducing a new dimension could spell the
beginning of the end, not just for Sonic, but
for Sega itself.
While such tidings of all-out doom may
have proved over-the-top, Sega and its loyal
mascot did indeed hit the skids in the wake
of Sonic 3D. While just one game can hardly
be blamed for Sega’s struggle to maintain
its positioning in an expanding market,
it is reflective of the kind of questionable
strategising that landed Sega in major
bother. It’s about time Sega made a good
decision regarding their spiky friend, and at
long last, it has.
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Sonic Rivals is proper, pure 2D Sonic
gameplay spruced up with the kind of
colourful 3D graphics we love to see on the
PSP. The camera moves around in three
dimensions to give you a better view of the
action, but you don’t. You can go left, right,
up and down, but
never in or out. This
is the way 3D Sonic
should have been all
along. Why Sega’s
continued knocking
out crappy Sonic spin-off after crappy Sonic
spin-off for so many years is truly baffling.
But anyway, now that Sonic’s playable in
our favourite two dimensions it must be
brilliant again, right? Well, no, not really.
It’s certainly better than pretty much
any other 3D Sonic game, but it doesn’t
set our world on fire like the original Sonic
did all those years ago. This is, of course,
partly because we’re old and jaded now,
and because super-fast games just aren’t a
big deal any more, but we can’t help feeling
that the level design of Sonic Rivals is a
tad lazy and formulaic. The series has long
been criticised for being simplistic to play,
with simply holding right often being the
best strategy. While this was kind of true
of the classic Sonics, it did always feel that
there were plenty of ways to break up the
simplicity and give you more fun stuff to do.
Sonic Rivals, by contrast, is almost entirely
about holding down right and occasionally
hitting another button at (hopefully) the
right time. It’s not really even a question
of reflexes either, as a combination of the
game’s speed and the PSP’s small screen
makes quick reactions mostly redundant.
The levels are the same every time
anyway, so getting good is just a matter
of memorising each one so that you know
what’s coming up just off screen.
The fact that you’re racing a rival on
each level, should add some interest to
the game, but unfortunately there’s very
little interaction and you might as well be
up against a time limit. You don’t actually
see each other very often so power-ups
are almost always fired blind (they almost
always hit their target anyway) and when
you do actually draw close to each other
the only point of interest is that one might
be able to jump on the other’s head and
get up to a higher platform as a result.
It never feels like there’s any sort of real
rivalry going on during races anyway.
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In fact, the rivalry suggested in the
game’s title only seems to manifest itself
in the pathetic dialogue between levels.
He may have leapt off the 3D gameplay
bandwagon for now, but tragically Sonic
is still a shameless passenger on the
"street attitude" one. Worse now than
ever, in fact. Seeing Sonic acting like he’s
starring in the latest Need For Speed title
is just embarrassing. You don’t catch Mario
carrying on like that, do you? Really, there’s
just no excuse.
The PSP is sorely lacking in titles suitable
for younger gamers and while Sonic Rivals
might not be the best, it’s simple to play and
exciting to look at, so it’s still likely to keep
kids quiet on long journeys and the like.
However, older gamers looking for a fix of
proper platform gaming on their PSP might
be disappointed that, despite its return to
its roots, Sonic Rivals is no classic. You’ll be
better off with Daxter or LocoRoco.
Gavin Mackenzie
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