While fans of the series may be feeling
put off by this latest direction of the
franchise, it’s a solid tactical offering
that still retains a lot of the qualities
that made the previous campaigns so popular.
SCORE
05/NOV/07
85%
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Perhaps best known for
spearheading the Network
and headset support of Sony’s
sophomore console, the SOCOM
games have continued to breed a strong
solid company of titles that would mirror
their online success on Sony’s handheld.
Now under the watchful glare of a new
developer, SOCOM has been taken into new
waters for its latest PSP mission. Many will
argue it’s a dip inside a shallower pool of
combat, but it’s certainly at a temperature
that feels suited to the handheld.
Let’s be honest, the PSP struggles with
frenetic war shooters. Its doughy analogue
nub lacks precision, and your right thumb’s
desperate want for another disparages
dual-analogue controls that many console
gamers are now accustomed to.
Intuitively, Slant Six Games has realised
this and doled out the combat and precision
to your men, leaving it to you to simply keep
them alive long enough to set their cross
hairs over the enemy, get them in prime
position to launch a clean, swift attack and
avoid any unnecessary, messy gunfights.
Rather then the usual third-cum-firstperson
viewpoint that the SOCOM series
is established for, the gameplay has been
switched in favour of an RTS, point-and-click
system, which feels very similar to the Full
Spectrum Warrior series.
Positioning your
reticle inside the
gaming field, you can
select the method
in which your team
approach their
marker, and see how they will utilise relevant
cover via ghostly silhouettes that position
themselves respectively against objects.
You can opt to take to your mission as a
complete unit, or splinter your troupe of four
men into two fire teams: Alpha and Bravo.
This is where the tactics of the game really
come into play. And thanks to deft level
designs, you’ll soon cotton on to using one
team to occupy the enemy and the other to
flank them into submission.
Perhaps the most impressive aspect about
the game is the level of control that you have
over your team, and how intuitive barking
orders at them feels. Fans of the series may
be concerned about being asked to take a
step back from the front line, but worry not,
because the game still retains that tactile
action of the series and it’s surprisingly easy
to re-acclimatise to.
Perhaps our only gripe is that its action can
occasionally become a tad disorientating,
especially when frantically flitting between
both teams to check their status, and the
difficultly curve jumps sporadically after its
baptism mission.
SOCOM: Tactical Strike marks another
solid appendage to the series, and has us
eagerly waiting what Slant Six is planning for
the PS3 with SOCOM Confrontation.
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