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REVIEW SMASH COURT TENNIS |
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PUBLISHER
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SONY
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DEVELOPER
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NAMCO BANDAI
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GENRE
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SPORTS
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PLAYERS
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1-4
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PRICE
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£24.99
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RELEASE DATE
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OUT NOW
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As a summer filler it will kill some time,
and it may even charm you for a short
while, but behind the bells and whistles is
a poorly created
tennis sim that
just doesn’t
hold up to
repeated play.
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SCORE
25/MAY/07 |
58% |
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Some partnerships are matches
made in heaven. Strawberries
and cream, for example, is a fine
collaboration, as are headbands and
long, sun-bleached hair. White polo shirts
and shorts go quite nicely together, strangely
enough, and you’ll probably never guess, but
tennis and summer go very nicely together
indeed. What better way can you think of
spending those loose minutes and hours of
your day than playing tennis on your PSP?
Okay, so perhaps there are plenty of other
things you could do, but you get our point.
It’s almost as if it were written in the stars,
but like another pair of star-crossed lovers,
all may not be as heavenly a union on the
PSP as we might have hoped.
Smash Court Tennis is obviously arriving
with a pedigree having already made two
relatively impressive appearances on the
PS2, but we couldn’t honestly tell you that
it really lives up to its billing. It was often
criticised for being a Virtua Tennis clone in
the past, but it doesn’t really come close
in most respects. There are elements of
the game that seem incredibly inventive,
but they aren’t enough to make you come
back again and again, and that’s because
the gameplay simply doesn’t hold together.
Smash Court Tennis is very sluggish for a
game that features such ultra-fit professional
sportsmen and women. It often feels like
you’re trying to wade your way through
treacle. Not exactly conducive to the kind of
baseline shuffling rallies that make the sport
so tense and exciting to play.
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Considering that tennis is one of the oldest
sporting sims in the videogame pantheon,
you would think that getting it right wouldn’t
prove too difficult. If
Pong can do it, why
can’t contemporary
developers get it
right? Knowing this
only makes Smash
Court Tennis even more frustrating to play,
because it could have been so much more if
this most integral part of the game had been
executed properly. In terms of match options
and diversity of game types, SCT3 is hard to
beat. In this area, at least, Namco has got things
right and has also learnt a thing or two from
Sumo’s Virtua Tennis series. An RPG-styled
Pro Tour mode offers plenty of longevity and
superbly detailed create-a-character options.
It’s not over the top like an EA game and has
some limitations, but that doesn’t detract
from the fact that you can create some very
individual-looking personas for yourself.
Another idea pinched, but cleverly
developed by SCT3 from Virtua Tennis is the
completely ludicrous mini-games on offer.
Where VT3 saw you battling toy crocodiles
and dodging giant tennis balls, Smash Court
Tennis 3 has opted for some really quite
ingenious integrations of tennis with retro
classics; namely Pac-Man and Galaga. The
bright colours and bizarre locations make
for diverting break from the main singleplayer
game, as does the Bomb Tennis game
that complements them. However, we have
to come back to the fact the gameplay
doesn’t hold up under scrutiny and as much
as we wanted to enjoy these sideshows we
really couldn’t.
The problems with SCT3 actually go
beyond the basic mechanics of the game
and right to the heart of the look and feel of
the game too. At a glance you may think that
it looks pretty good. The courts are very well
put together, once again benefiting from a
variety of styles, but it doesn’t disguise the
fact that a lot of the character animation
feels incomplete and the opponent AI is
often completely incompetent. The training
mode will teach you all about preparing
for the shot before it reaches you, but on
backhands in particular it sometimes seems
like the racket is swung from nowhere to
hit the ball. The AI only confounds matters.
While the varying difficulty levels do offer
some real differentiation in skill, no matter
what the setting opponents often seem to
stop running and let the ball fly past them.
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Picking up a tennis game for the long
hot summer ahead may seem like a smart
idea, but you’d probably be best off letting
this one pass you by like so many tennis
balls. SCT3 flatters to deceive with so many
positive features and ideas, but its core is
rotten. There are plenty of modes and there
is no shortage of inventiveness, but without
the very basic necessities of the genre – like
solid gameplay, smooth animation and an
addictive quality that will keep you coming
back – there really isn’t much left to this
game to make it worth your while.
As portable tennis games go SCT3 has
its charms and that may prove enough for
some. There’s a cheap thrill to be had here
and as a seasonal sports title it may still have
some success, but it is no classic and in this
oft trodden genre we really should have been
able to expect more from this game. As it is,
Smash Court Tennis 3 falls drastically short of
our basic expectations and hopes.
Jon Gordon
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