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REVIEW THE SIMS 2 |
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PUBLISHER
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EA GAMES
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DEVELOPER
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MAXIS
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GENRE
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OPEN WORLD
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PLAYERS
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1
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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The Sims 2 is
one of the best adventures you can buy
for your PSP, and for fans of The Sims’
trademark style and humour,
it’s a must-have.
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SCORE
08/DEC/06 |
70% |
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First off, it’s necessary to point
out that keeping a tiny electronic
version of yourself in your pocket is in
no way creepy. With that cleared up,
we can go on to tell you that The
Sims 2 on PSP is an excellent
conversion of the millions-selling
PC game – even though it’s
almost nothing like it. Instead of a halfhearted
port of the addictive peoplemanagement
simulator we were playing
on our PCs last year, what we have here
is an entirely new third-person adventure
game based loosely upon the Sims 2
concept. You’ll still have to care for your
Sim, keep him or her fed and rested, and
work towards their aspirations, but these
are now secondary objectives as opposed
to the entire point of
the game. The
Sims 2 on PSP is really
about uncovering the
mysteries of Strangetown
by talking to the
residents, solving their problems
and discovering their deepest secrets.
Before you begin, however, you’ll
need to create your protagonist. The
customisation options here are,
predictably enough, not quite as
comprehensive as those of the PC version,
but they still allow you to create a decent
approximation of yourself (or whoever
else you might like to play as). Once
created, your Sim finds him or herself
trapped in a very weird place when their
car disappears from outside a wayside
gas station. What follows is a substantial
adventure as your Sim endeavours to get
their car back and work out exactly what’s
going on in Strangetown.
The Sims 2 displays a very dry sense
of humour right from the start. From the
Sims’ trademark cartoonish way of
interacting with each other to your
character’s responses to the witty item
descriptions and scenarios, the game
will often raise a smile or a
laugh. The scenarios are
often delightfully bizarre
(the man with the
problematic robot wife
springs to mind), and
solving them is all the
more entertaining
thanks to the humorous
way in which they are
presented. The Sims has
always been famous for its
universal appeal, and this game’s
humour and style will hold some appeal
for anyone.
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The game is controlled in real-time as
opposed to the remote interaction of the
PC version, which suits the format
perfectly. It certainly makes things simpler
and more immediate – walking up to a
TV, for instance, brings up a menu of
options to choose from, and character
interactions are much simpler – but it
also occasionally leads to confusion
when there are two items very near to
each other. The controls in general,
however, work much better than might
have been expected – pressing L and
R cycles between available items and
goes a long way to prevent frustration.
It’s when you begin interacting with
your fellow town inhabitants, though, that
the game really starts to show how
different it is from other Sim games.
Selecting either ‘Talk’, ‘Flirt’ or ‘Intimidate’
leads to a small mini-game where the
player effectively engages in a game of
word-association, except with pictures. It
involves matching the symbol above the
other Sim’s head with the closest related
symbol from a choice of three – rocket
with spaceman, for instance, or dresses
with make-up. It takes a little time to learn
what pictures go with which, but it’s
nonetheless an effective feature and
averts the tedium of having to just sit and
watch while Sims interact.
Players might bemoan the lack of
more complex inter-Sim interactions (‘Talk’,
‘Flirt’ and ‘Intimidate’ certainly look slightly
dispiriting on their own next to the
stupidly enormous wealth of actions
available in other versions of the game),
but social interaction really isn’t intended
to be the focus of the game. Instead, it’s
about performing tasks and solving
problems in order to uncover secrets.
Each inhabitant of Strangetown has their
own story and their own little ways in
which you can help them. You’ll be doing
everything from rescuing kidnapped
garbage men to hacking scientists’
computers and threatening people for
information in order to help your bizarre
neighbours – and you’ll have to keep
your Sim happy, healthy and welleducated
if they’re going to be able to
do much at all.
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All in all, The Sims 2 is a thoroughly
charming game, the Sims elements
adding extra depth to an already
enjoyable adventure. There’s certainly
enough intrigue about the town and the
entertaining characters to keep the player
interested and keen to uncover all the
game’s little mysteries. However, it does
risk becoming formulaic; although there
are always at last three or four different
avenues of investigation open to the
player, uncovering mysteries often just
boils down to ‘go here, do that, talk to
him, retrieve that and come back’.
Although you have to build up your
character’s skills in between so that they
are able to carry out particular tasks, it
all becomes a little bit repetitive after a
while. The game’s occasionally
straightforward nature does nothing to
ruin its charm and addictiveness,
though, and consequently we cannot
help but recommend it. The Sims 2 is
one of the best adventures you can buy
for your PSP, and for fans of The Sims’
trademark style and humour,
it’s a must-have.
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