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REVIEW SEGA RALLY |
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PUBLISHER
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SEGA
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DEVELOPER
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BUGBEAR ENTERTAINMENT
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GENRE
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RACING
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PLAYERS
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1-6
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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No risks are taken and, for once, that’s
actually a good thing. It’s the Sega Rally we
all know and love, despite it being all-new.
Buy it, because games are supposed
to be fun and that’s
exactly what Sega
Rally is.
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SCORE
10/SEP/07 |
90% |
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Yeah, they’ve done it. The team
at Bugbear Entertainment have
successfully taken everything
that’s good about Sega Rally – the
feeling and experience, rather than a simple
port of its PS3 cousin – and emulated it
perfectly for the PSP. Those gorgeous and
distinctly Sega locations, all replete with
incidental background detail, the cornybut-
catchy music, brand new surface
deformation and the almost, but not fully,
arcade feel of it all… yeah, it’s here. But
more important than that is the sheer joy
of tearing around a corner, power-sliding
successfully through a difficult turn or
massive hairpin at
immense speed
and then continuing
victoriously. Man,
what a thrill. And now
you get to experience
it while on the Tube, in the park or during
toilet time with your pants down low. Sega
Rally just works.
That’s because Bugbear, developer of the
FlatOut series, isn’t audacious enough to
change the formula too much, adhering to
everything that makes the franchise stellar
rather than trying to break any overtly
new ground. The changes on the PSP
echo those in the PS3 version, namely the
surface deformation. No matter the terrain
(mud, snow or gravel) the tracks really do
change, and react accordingly, while playing.
Much was made of the fact that, thanks to
deformed surfaces leading to grooves in
tracks, your second and third laps would be
the most important – and it’s true here, too.
The AI is very aggressive and there’s little
sign of any rubber banding, so what it really
comes to is your skill in power-sliding past
the opposition and sticking to indentations
left in the tracks by other racers. That’s the
real key to success, and it works a charm.
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Championship mode is naturally where
the main bulk of the game takes place (with
Time Attack and Multiplayer being your
other options). Using a points scheme based
on your winning result (come above third
to qualify), Championship mode requires
you to finish all races with a certain amount
before you get to unlock new races and cars.
Before each set of races you get a general
breakdown of the terrain for each track and
the chance to change the wheel type on
your chosen vehicle. There are three types
of wheel all together: Road (for tarmac and
sand), Rally (for gravel and loose sand) and
All-Terrain (for mud and snow).
You also get the opportunity to use both
the analogue nub and D-pad and, while
racing games generally work best with
analogue steering, the nub requires a whole
other discipline compared to the D-pad
– one we’d rather didn’t exist. At all. On
the PSP. Well, unless you’re a masochist
who doesn’t like your left thumb. Trust
us, the D-pad works wonders and feels
surprisingly intuitive. And that’s because
the cars – Premiere, Modified and Master
types – all handle so well. They look great,
too, especially when varying dirt begins
gradually building up on their body. There’s
also something distinctly wonderful when
you tail someone and the surface causes
them to cloak you in snow, dust, dirt or other.
The incidental details are the kind people
love Sega Rally for: a helicopter that swoops
by as you race through tropical terrain,
several beautiful waterfalls over a nearby
expanse, crowds cheering and snapping
shots… there’s a surprising amount of things
happening around you sometimes.
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The locations are typical Sega: Safari,
Alpine, Tropical, Arctic and Canyon, with
each one split into three different tracks.
Our favourite is probably Alpine, which
stands out because of how it mixes luscious
green forest and mountain-top areas with
tons of thick snow that players can cut
through. One great option is the ability to
race on later tracks whenever you want in
the Quick Race section, enabling you to
learn the tracks inside and out if that’s what
you want before approaching them later in
Championship mode. Speaking of which,
you’re free to suspend the rally whenever you
want – coming back later if you so require.
It’s a bit of a meaty endeavour too, with
many sections existing within the main bulk
of Championship mode. And there’s always
multiplayer if you get tired of racing against
the AI, which you really shouldn’t given how
natural it all feels to play.
There’s a reason original Sega Rally arcade
machines are still raking in cash more than
ten years after the game’s release. The
physical behaviour of the cars, in particular,
how they react to different surfaces and
against one another, mixed with the fact
Sega really nailed the rally experience while
also keeping everything firmly rooted in a
distinct arcade environment, is something
that just continues to win players over.
That was 1995, and it’s something Bugbear
honours greatly in 2007. From the Pacenote
narrator, the music and the rally-track
design, right through to the arcade feel, the
incidental details and the aesthetic design...
it’s all here and it’s as wonderful as ever.
Sure, it’s probably too simple for some and
more ‘evo’ than Revo for others, but Sega
Rally on the PSP is simply brilliant.
Craig Gilmore
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