Neither technical boxing sim nor arcade
slugfest, Rocky Balboa seems a tad
misguided. Whilst the game does generate
some positives, the frustrating negatives
counter them far
too quickly. The
film, however, is
bloody awesome!
SCORE
02/FEB/07
68%
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With five movies already sitting
in a fancy DVD boxset, the
question must be asked
whether we really need another
Rocky movie? And the simple answer is ‘yes’,
of course we do! Everything about Rocky
is awesome, but more to the point do we
need another Rocky game? Aided by Rage
Software, Ubisoft already produced the
definitive Rocky game a few years ago on the
PS2, so when news reached us of a Ubisoft
PSP game to accompany the new film we
immediately assumed it would be a straight
port from the PS2 with his latest opponent
thrown in to give it that contemporary kick and
though it shames us to say it, we would have
probably been happy with that.
Rocky is all about cartoonish violence, a
hundred haymakers per round and absolutely
no guard and that’s exactly what that game
delivered; Rocky Balboa on the other hand
seems to miss the point somewhat. In its
efforts to revamp the licence it loses some of
the soul that is so vital to the franchise.
That said, Rocky fans are certainly not
short-changed here:
every pivot moment in
the Italian’s Stallion’s
career is present and
correct – from his first
fight with Apollo in Philly to his latest battle
with Mason ‘The Line’ Dixon. All the action
is spliced with genuine footage from all six
movies and there are plenty of options away
from the main story mode to get stuck into.
For quick play there are several knockout and
survival challenges to champion, as well as
exhibition bouts that give you the opportunity
to pick your favourite character and throw fist
with any contender in the game.
Nevertheless, new modes and an authentic
feel mean nothing if the game mechanics are
found to be wanting and unfortunately this
is our main gripe with the game. Viewing the
game from an over-the-shoulder perspective
the ‘Fight Night factor’ is evident from the
start – punch combos are unnecessarily
complex requiring the finger agility of a
piano-playing masseuse to execute and then
there’s button-bashing, the likes of which
we haven’t seen since the days of Track And
Field. Whilst attacking is annoying at times,
defending is infinitely more so, as the game
employs a frustrating ’rebalance’ mechanic to
get you back to your feet when you’re down. To
rebalance yourself you have to use the Analog
nub to hit a sweet spot in the middle of an
on-screen meter. While this may sound easy
enough, the Analog setting is so over-sensitive
that hitting the centre becomes a lottery
leading to more needless knockouts than we
care to mention.
Whilst we commend Ubisoft for discarding
the PS2 blueprints and trying something
different with the PSP Rocky, we were hoping
for something special and unfortunately due
to a hit-and-miss control system and lack of
personality, Rocky Balboa is more fumbling
foal than Italian Stallion.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson