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REVIEW RIDGE RACER 2 |
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PUBLISHER
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SONY
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DEVELOPER
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NAMCO
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GENRE
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RACING
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PLAYERS
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1-8
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PRICE
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£34.99
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RELEASE DATE
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OUT NOW
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If Ridge Racer didn’t exist, then the
score in this verdict box would have been
considerably higher, but it does, so it isn’t.
Ridge Racer 2 just doesn’t add enough to
its predecessor to
justify its existence
or to persuade you
to make a purchase.
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SCORE
18/SEP/06 |
78% |
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According to Play staff writer
Tim Empey, there are literally
“bucket loads” of racing games
available for the PSP. We tried
to scientifically determine exactly what
constitutes a ‘bucket load’ by counting
the number of PSP titles reviewed by our
sister magazine, GoPlay, and the number
of those that are racing games. It turns out
that GoPlay has reviewed a total of 119 PSP
games, of which 20 of these were based on
racing of some sort. Statistically this means
that 16.8 per cent of PSP games involve
driving. We checked back with Tim and
apparently this is enough to constitute a
‘bucket load’, so now you know.
Admittedly our calculations wouldn’t
stand up to any level of scrutiny, but
whichever way you cut it, you have to admit
that there are quite a few racing games
on the PSP. It follows that this has to be
taken into account whenever you review a
new PSP racer and, as there are already a
number of classics available, each one has
to offer something a little different than the
last to separate it from the pack. Burnout’s
got the whole crashing thing covered;
Outrun 2006 is the place to go for arcade
thrills; WipEout owns the future; and the
original Ridge Racer is the king of drifters.
The competition is very strong, meaning
that Namco has its work cut out if it wants
to improve upon its own seminal game, let
alone best any of the others.
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On paper it would seem as though Ridge
Racer 2 does everything that you could possibly
ask of it, adding a number of new features and
keeping the gameplay that made the first
game so good. For starters, there are now
nine more courses than appeared in the
original game (see ‘Courses For Horses
(Cars Actually)’ for a full list of all the tracks),
with every circuit from every Ridge Racer
appearing. On top of that there are now
more tours, different cars and the graphics
have been improved slightly.
Like the first Ridge Racer, the world tours
are the heart of the game and you’ll spend
most of your time competing in these. Each
tour gets progressively harder and at certain
points you’ll move onto a higher class of
machine, providing a well-balanced learning
curve to help you improve your skills the
further you get. If you played Ridge Racer
then this will be old-hat to you, although
there are some new modes outside of the
world tours to try out. Like we said, it looks
good on paper, but in practice it leaves a
bit of a sour taste in the mouth. From the
very first tour you start, the signs aren’t
great and you’re immediately hit with a
sense of déjà vu as you tackle exactly the
same course you were faced with at the
beginning of the last game (even the music
is the same). In fact, we were so sure that
we were playing Ridge Racer rather than
its sequel, we had to take the UMD out of
the PSP to check. We weren’t, of course,
but the two games are strikingly similar,
from the identical title screen to the return
of the annoying guy from the first game,
screaming the same irritating things at you
during races.
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That’s not to say that Ridge Racer 2 is
a bad game though – far from it – it just
doesn’t offer enough new content to make
it feel like anything other than a slap in the
face with a sock full of rotten oranges. It still
has everything that made the first Ridge
Racer such a classic, with some of the best
graphics on the system and superb racing,
but it should have had so much more to
give. Instead it looks like Namco has played
it very safe with Ridge Racer 2, sticking
rigidly to the road map laid out by the first
game at the expense of new ideas. If you
spent a lot of time playing Ridge Racer then
you’ll quickly get the ‘been there, done that’
feeling pretty quickly.
On Play we always struggle with the
importance of originality in games, but
Ridge Racer 2 doesn’t suffer because it’s
unoriginal, but because it feels like nothing
more than a cynical cash-in. The new stuff is
nice and makes Ridge Racer 2 the ultimate
PSP Ridge Racer experience, but it’s nothing
that couldn’t have been made available
as downloadable extras for the first game.
To make matters worse, Ridge Racer was
recently re-released as a Platinum title for
just £19.99, making the £34.99 asking price
for this all the more extortionate. If you
didn’t play Ridge Racer to death (and if you
own a PSP, what are the chances of that?)
then discount everything we just said and
buy it, but everyone else should wait until it
comes down in price before bothering.
Jude Salmon
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