Rengoku II: The Stairway To H.E.A.V.E.N.
is not as deep as you might initially think,
but there exists a strange elegance and
appeal in that. This is a consistently
entertaining piece
of fluff that sticks to
an idea and doesn’t
stray too far from it.
SCORE
18/AUG/06
74%
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Here’s Rengoku II in a nutshell: you hit
things with your entire body. It’s the
sort of game that subscribes to the
theory that smacking things in the
head is always amusing. The benefit of Rengoku
II is that it enables you to smack things in
the head with pretty much your whole torso.
That’s a lot of fun right there and it’s surprising
how consistently it holds up. But then this is
an action game and it thankfully never loses
sight of that. Instead it exploits the elements
that best complement games of this ilk, while
forgetting the more superfluous stuff.
So there is no vast story or history to the
world in which the game is set. None of the
characters express even the slightest hint that
there’s more to them than an excuse to further
hit things. It’s all about the hitting. And it’s with
this ethos that Rengoku II elevates itself to one
enjoyable and action-packed experience.
You take the role of an Autonomous Dueling
Armed Machine – or ADAM – and spend
the majority of the game pummeling things,
collecting Elixir skins and taking advantage of
the morphing abilities of ADAM. Elixir applies
itself to your head, arms and torso and lets
you tool ADAM with
some awesome weapon
designs. One of the first
looks we gave our ADAM
was akin to a praying
mantis with a massive
gun for a head. He had long arms that could
better reach opponents, and a gun that could
pop shots if we were low on health and wanted
to stand back.
You have to work your way through clearing
out the various floors and sections in the tower
of Rengoku, which you do by entering rooms
and killing the enemies that spawn one-by-one.
That’s the game. Combat is simply a case of
locking onto enemies with the L-button and
double-tapping different directions, evading
attacks and causing your own (and you’ll want
to play it with the D-Pad because the analogue is
pure torture). Be careful though, as overuse will
cause ADAM to overheat temporarily.
But that’s Rengoku II at its heart: a series
of one-on-one encounters with ADAM rolling
left, right, backwards and forwards like some
drunken gymnastic ninny. It’s not deep – and
by virtue of that it isn’t convoluted either. It’s just
fun. Rengoku II is action-packed and amiable fun
– if nothing else.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson